The Bibites 0.6 Alpha 9: OPTIMIZATION OVERDRIVE (Patreon)
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I think some of you will be surprised by the performance improvement we gained with switching Unity versions! It wasn't easy, but I think it was very worth it. The memory leaks have also mostly been found and eradicated, so it should provided a smoother experience, with the ability to leave your sims running for longer without too much drain on your computer!
With this, I aim to get closer to a full public release of the 0.6 update, although there are a lot of little things I want to get to before that. So still have a few alphas left.
Changes
Changed saved data for egg laying (different, more useful, quantiles)
Movement strength now scales linearly with size (instead of sqrt of size)
Added sim setting to control Movement Force Power Factor (how it scales with size. linearly, to the square, etc.)
Increased node output cap to 1000
Added birth/death data streams
Improvements
Removed 99% of memory leaks
Reverted reloadAfterAutosave to false as default
Moved to 2022 LTS version of Unity (from 2018 LTS), which will provide a significant improvement to performances
A more efficient data structure should make save/load faster
Fixes
Exiting out of log sliders should now correctly reset the value
Fixed error sometimes happening when opening the lineage panel
Fixed error with editing settings
Corrected rectangular zones placing for Zone Groups
Fixed rectangular zones with movement not being correctly placed on sim launch
Fixed Fat conversion efficiency error
Fixed abs node not being capped
Fixed bug causing some material properties to not reset correctly
Fixed some bibites becoming mature even when not able to lay eggs
Fixed error causing 0 drag on certain pellets
Fixed tooltip error in gene distribution timeline
Fixed free energy display when remove half of pellets button is pressed
fixed graph indicator line positioning with different screen
fixed graph indicator rendering on top of legend and tooltips