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I think some of you will be surprised by the performance improvement we gained with switching Unity versions! It wasn't easy, but I think it was very worth it. The memory leaks have also mostly been found and eradicated, so it should provided a smoother experience, with the ability to leave your sims running for longer without too much drain on your computer! 

With this, I aim to get closer to a full public release of the 0.6 update, although there are a lot of little things I want to get to before that.  So still have a few alphas left.

Changes

Changed saved data for egg laying (different, more useful, quantiles)

Movement strength now scales linearly with size (instead of sqrt of size) 

Added sim setting to control Movement Force Power Factor (how it scales with size. linearly, to the square, etc.)

Increased node output cap to 1000

Added birth/death data streams

Improvements

Removed 99% of memory leaks

Reverted reloadAfterAutosave to false as default

Moved to 2022 LTS version of Unity (from 2018 LTS), which will provide a significant improvement to performances

A more efficient data structure should make save/load faster

Fixes

Exiting out of log sliders should now correctly reset the value 

Fixed error sometimes happening when opening the lineage panel 

Fixed error with editing settings 

Corrected rectangular zones placing for Zone Groups 

Fixed rectangular zones with movement not being correctly placed on sim launch 

Fixed Fat conversion efficiency error 

Fixed abs node not being capped

Fixed bug causing some material properties to not reset correctly

Fixed some bibites becoming mature even when not able to lay eggs 

Fixed error causing 0 drag on certain pellets 

Fixed tooltip error in gene distribution timeline

Fixed free energy display when remove half of pellets button is pressed

fixed graph indicator line positioning with different screen 

fixed graph indicator rendering on top of legend and tooltips 

Comments

Jdrstorm

Let’s goooooo! I’m very hyped to play around with this