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YOUTUBE LINK: https://youtu.be/lbOghip5CPI?si=HDZJWKoKr91pJQbq

Hey folks!

After two years of production we've finally got the first episode of this series ready to roll.

This is the first in a series of videos we have filmed that dive deep into specific areas for design. From character design to making doors, from creating marketing materials to lighting. Each episode focuses on the particular challenges that arise when thinking about these specific areas of design.

We're calling this series HOW GAMES ARE MADE and each episode focuses on a specific element. This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and much more.

Chapter Markers:01:36 - Sound02:24 - Soundscapes04:36 - The Engine06:45 - Foley11:04 - Priority13:14 - Synthetic Sounds15:12 - How Sounds Sound16:49 - Processing The Final Audio20:21 - Credits

We hoped to make a series that wasn't overly technical like a tutorial, but dove deeper into specific areas to really showcase the broad range of complex problems that game designers have to handle over the course of a project.

There are plenty more episodes are coming too, we have the first 4 mostly edited already. Myself and Jeremy have worked really hard on this in both filming and post-production.

Thanks for supporting our work, we hope you enjoy this first episode!

Danny

Files

How Games Are Made: SOUND DESIGN

Support us on Patreon (get perks!) ► https://www.patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► https://bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Produced by Danny O'Dwyer & Jeremy Jayne 00:00 - Intro 01:36 - Sound 02:24 - Soundscapes 04:36 - The Engine 06:45 - Foley 11:04 - Priority 13:14 - Synthetic Sounds 15:12 - How Sounds Sound 16:49 - Processing The Final Audio 20:21 - Credits

Comments

Christopher Nokleberg

This is great, I'm getting back into gamedev as a hobby and have been putting off audio as long as possible :-)

Frank Rooney

Nice video Danny and crew, interesting to learn about this side of game development, especially the Foley, I wasn't expecting that. Looking forward to the rest of the videos.

Stephen C

This is very cool!! Music in games that accentuates the visual elements or increases the impact of the story telling is probably where my attention leans towards, but I probably take moment to moment sound design for granted in games. A really interesting doc!! Thank you crew, looking forward to the next instalment Danny :)

Wouter

Very nicely edited, not too complicated per subject but gets the point across while being very interesting. Thanks guys! Loved it. Looking forward to the rest.

IRIDYSCENZIA

You are so talented! I love your work, it’s very creative and original 💎