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UNLISTED YOUTUBE LINK: https://youtu.be/1EaMz6WLZN4(DO NOT SHARE PLEASE)

Hey folks,

The second episode of our series HOW GAMES ARE MADE focuses on the wonderful world of our often leaf-covered friends; trees. In it Zabir and Riley explain how each game has to approach trees differently, the work to model them, create variety and much more.

As ever, chapters are below:

00:00 - Intro01:00 - The Look2:22 - Modelling6:51 - Creating Variety11:34 - Interactive Trees15:61 - Conclusion16:08 - CREDITS

The next two episode are going to focus on character design and doors. We'll get those out in the coming months and then plan to film some more later this year.

Danny

Files

[EARLY ACCESS] How Games Are Made: TREES

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Comments

PowerPilgrim

A good foliage artist is rare to come by these days in the industry and with speedtree being criminally expensive it should definitely be on the radar for new graduates.