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YOUTUBE LINK: https://www.youtube.com/watch?v=lh6jyd8QT70

Hey folks,

In the third episode of our series on how games are made we talk to the developers at Torbie about how Everbloom's host of animal characters were conceptualized, created and implemented.

00:00 - Intro00:51 - Character Art01:51 - Scale03:20 - Artists05:23 - Character Art Review08:28 - Animation09:58 - Lighting13:26 - Customization14:30 - Ideas are Cheap15:21 - CREDITS

We hope you enjoy it.

Episode Four is just around the corner and focuses on [drum roll] DOORS!

And if you're interested you can wishlist Everbloom on Steam.

Danny

Files

How Games Are Made: Character Design

Support us on Patreon (get perks!) ► https://www.patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► https://bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe In the third episode of our series on how games are made we talk to the developers at Torbie about how Everbloom's host of animal characters were concepted, created and implemented. 00:00 - Intro 00:51 - Character Art 01:51 - Scale 03:20 - Artists 05:23 - Character Art Review 08:28 - Animation 09:58 - Lighting 13:26 - Customization 14:30 - Ideas are Cheap 15:21 - CREDITS Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Edited by Danny O'Dwyer Filmed by Jeremy Jayne & Danny O'Dwyer

Comments

Bhakti_Hi_Shakti-101

Very interesting character design video. Thanks for sharing.