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[PLEASE DON'T SHARE YET]YOUTUBE LINK: https://www.youtube.com/watch?v=bJVnGRH6NyA

Hey Early Access Patrons!

Just in time for the weekend (assuming you don't work weekends - apologies if you do!) here's another early access showing of one of our Noclip Sessions.

In this session we talk to seasoned designer Samantha Cook about her work on Anamorphine - an upcoming game that aims to depict various types of mental health issues. We touch on how virtual reality can help to achieve that goal, the increasing conversation around mental health in games and much more.

It'll be going live next week long with a wonderful panel on accessibility design, but it's exclusively yours for the weekend!

Hope this finds you well.It's been a busy week of meetings over here. We're currently in the planning stages of three major projects that we'll be able to talk about more in the coming weeks.

Talk soon!

Danny

Files

Designing Mental Health (Samantha Cook) - Noclip Sessions

We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health. Anamorphine on Steam: http://store.steampowered.com/app/545620/Anamorphine/ Anamorphine on PSN: https://www.playstation.com/en-us/games/anamorphine-ps4/ Our work is 100% crowdfunded. Consider supporting us on Patreon: https://www.patreon.com/noclip Check out our new website here: https://www.noclip.video Buy merch here: https://store.noclip.video Produced by Danny O'Dwyer & Jeremy Jayne.

Comments

Tohir Tillyaev

Again - late to the party, but! This is a great approach to gaming. Something she said resonated with me a lot - I do believe games are here to entertain us but like many other mediums - entertainment means feeling different emotions. Not just joy. And I like when games make me feel sad, scared, angry, happy... now layer in the fact that I can learn about mental health issues - and you have a very educational material on both Emotional and Scientific level...