Nose to the grindstone (Patreon)
Published:
2017-08-11 19:00:05
Imported:
2026-06
Content
Hey everybody! Just wanted to shoot out a quick update to let you all know I'm back home and settled in, so work on finishing up this update is now my #1 focus. I didn't get to work while on vacation nearly as much as I wanted to, sorry for that, but now that I'm back it'll be full speed ahead until the v.27 release. Right now I'm finishing up the new voice clips for humanoid enemies; after that, there are a handful of bugs I need to fix, mostly because of the new collision engine, and I'm still waiting on the final version of the new CG. After that, all that's left is some more sound effects, and v.27 will be wrapped up at long last! Assuming I get the CG soon, it should only take me another few days to finish this up, depending on how these bugs treat me.
I can't say for sure what v.28 will bring yet, but I'm considering getting started on the storyline soon. The next several updates will probably all be focused around the beginning areas of the game, polishing them up for a new public demo to show off just how far Crisis Point has come. The patreon has dipped pretty far now - which is entirely my own fault, with how slow I've been on delivering updates - but it is making it hard to continue paying the rest of the team, and the last thing I want to do is go back to being a solo developer.
Anyway, that's about enough out of me for now. I'll try to have some news on devstreams soon!
-A42
I can't say for sure what v.28 will bring yet, but I'm considering getting started on the storyline soon. The next several updates will probably all be focused around the beginning areas of the game, polishing them up for a new public demo to show off just how far Crisis Point has come. The patreon has dipped pretty far now - which is entirely my own fault, with how slow I've been on delivering updates - but it is making it hard to continue paying the rest of the team, and the last thing I want to do is go back to being a solo developer.
Anyway, that's about enough out of me for now. I'll try to have some news on devstreams soon!
-A42