v.30 Hotfix 2 (Patreon)
Published:
2018-07-04 18:46:30
Imported:
2026-06
Content
Hey guys! I just released another hotfix to v.30 fixing a large number of common complaints, as well as a few lesser issues. As always, you can use the same link as before to download the new hotfix - you can confirm you have the latest version by checking the upper right corner of the main menu. If it states "v.30 h2", you're fully updated.
Before I post the hotfix changes though, I just want to let you all know v.31 development has begun after I took a brief break - so far I've been focused on rewriting the CGs and preparing them for LustFire to redraw, and my actors to re-voice. Once that's done I'll probably start work on a cutscene engine to start getting our storyline going! In the meantime though, here's what changed in v.30 hotfix 2!
-Slimes should no longer give the Soldier CG sequence instead of their own
-A long-standing bug causing most enemy attacks to not give i-frames was discovered and fixed, meaning most attacks now make you invincible briefly after getting hit
-I-frame length was made consistent across the board, no more arbitrarily different invincibility lengths after getting hit by different attacks
-Debug mode was re-added to the menu after reaching the end of the demo
-Sentry's attacks should no longer cause knockdown
-Player should no longer be able to cancel BE Vines animation after being caught, causing the vines to permanently bug out
-Blank upgrade after defeating Boss 3 has been removed
-Volume level of music has been reduced across the board, hopefully bringing it closer in line with the rest of the game
-Libido-initiated masturbation should no longer cause enemies that approach you for an H-scene to bug out and become invisible, instead it should now play the H-scene properly
-Player can no longer cancel libido H-scenes, which caused Alicia to be stuck in the masturbation animation permanently, but able to continue playing as normal
-Fixed some tiling issues in the Deep Soil water areas
-The Curse Orb in the Catacombs no longer respawns if you enter the area again after killing it
-The "tiki" statues involved in the puzzle in the Deep Soil will no longer reset position after you've pulled them down, if you leave the room and come back
Before I post the hotfix changes though, I just want to let you all know v.31 development has begun after I took a brief break - so far I've been focused on rewriting the CGs and preparing them for LustFire to redraw, and my actors to re-voice. Once that's done I'll probably start work on a cutscene engine to start getting our storyline going! In the meantime though, here's what changed in v.30 hotfix 2!
-Slimes should no longer give the Soldier CG sequence instead of their own
-A long-standing bug causing most enemy attacks to not give i-frames was discovered and fixed, meaning most attacks now make you invincible briefly after getting hit
-I-frame length was made consistent across the board, no more arbitrarily different invincibility lengths after getting hit by different attacks
-Debug mode was re-added to the menu after reaching the end of the demo
-Sentry's attacks should no longer cause knockdown
-Player should no longer be able to cancel BE Vines animation after being caught, causing the vines to permanently bug out
-Blank upgrade after defeating Boss 3 has been removed
-Volume level of music has been reduced across the board, hopefully bringing it closer in line with the rest of the game
-Libido-initiated masturbation should no longer cause enemies that approach you for an H-scene to bug out and become invisible, instead it should now play the H-scene properly
-Player can no longer cancel libido H-scenes, which caused Alicia to be stuck in the masturbation animation permanently, but able to continue playing as normal
-Fixed some tiling issues in the Deep Soil water areas
-The Curse Orb in the Catacombs no longer respawns if you enter the area again after killing it
-The "tiki" statues involved in the puzzle in the Deep Soil will no longer reset position after you've pulled them down, if you leave the room and come back