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I must remind you this is work in process and not a finished game, so please understand before throwing wet towels 😉

What’s included:

Beginning, intro, customization, mansion, witness as 3rd person view so look around! I think I'll add 3rd person view to every scene as an option with the POV selections. 

Includes also a glimpse of the Collar ceremony. Nothing fancy there yet. Clothing should auto load with the witness & collar ceremony. Those scenes are selectable with the scenes page (main menu). I haven’t tested everything, it’s bit challenging to figure how to implement everything for Oculus, Vive & 2D systems… I hope I didn’t break anything from other rigs, as I went through scene by scene per device.

The story goes all the way to the dreams beginning.

Esc returns from the scenes to the main menu…also VR at this stage.

2D users, in the mansion, pick up the phone with space bar at this time. In VR, touch it & trigger. And yes, fingers are not bending with it yet; tons of small things.

Then the problems:

-VR rotation is NOT around you yet. So prepare for it!

-Cloth (skirt) is broken with this Unity version. 

-Vive movement is extremely bad, as it lacks the character controller at this stage. You can ram through walls and fly. 

-And yes, tons of small things to fix, like rolling thunder clouds, fades missing, extremely jiggy boobs with the gf etc…

DOWNLOAD! 

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Comments

Ovid71

Can't to try this out tonight!

thober12

I think everyone here knows there is still much work to do, but every little thing that already works makes really lust for more. Good work!

Svanir

To follow up with what Mark said, I also noticed the head is not incorrect on the customizer when before it wasn't. Is this just a matter of me needing to restart the application? And I know you said the Vive movement is extremely bad, I found that I cannot move at all with my Windows Mixed Reality controllers! I know you have said you don't own one so I'm not sure how the compatibility would work but I do know that in FemDom 1 I could move just fine with the "point and click" system. I forget what it's actually called...Anyhow, great work and getting a sense of the room in the collar ceremony is awesome! Can't wait to see what happens. Is the Witness with this release only 3rd person or can I go POV somehow too (Besides the separate Witness .exe I already have)?

ShadeFawks

I was just trying to run it without using my headset and it was just staying still. Or is that what you meant by vr rotation?

Citor3

you can only move in mansion using controllers. thumbwheel up or down, no keyboard there yet. for 2D, you need to unplug your VR headset.

Citor3

good point! and for the height thing; it follows the 2D cam when scenes start and end, so you are off from the normal height

Dormamu

I love where this project is heading. But currently with my rig there is little I can do. I know that my VR setup is quite unusual and that I will have to wait until I can make use of all the options. My VR setup is: Pimax 5k+, index controllers and 2.0 lighthouses. Right now I cannot move inside the scenes. I see the Mansion's door but I cannot enter. From the scene selection menu I can only launch the collar scene. The customization works great.

gigi caisaru

there are some issues with the 2D view. I couldn't reorient the camera angle with my mouse. I dont know if it's intentional.

Citor3

You should be able to move; because Vive has so fancy way of handling the thumbwheel, 2 things must happen; you MUST press the thumbstick button down and move the thumbstick same time. Currently moving is only with the left controller.

Citor3

I need to check this on monday, it might be because I went through devices one by one and they are interlinked a bit.

Citor3

it's actually VERY easy to add any buttons, I only need to know what each button is called in Unity, could you try to find out the mapping?

ShadeFawks

I didn't have my headset in. I could move in the mansion with WASD. but in the cut scenes and collar scene I couldn't pan the camera around at all.

Citor3

cut scenes the camera is fixed, in vr you can move a bit in those. Collar was just with default cameras, nothing done for it yet-just a preview how it looks.

Ovid71

Looks like this is going to be amazing! My only thoughts/questions are, will there be a Sandbox mode like in Amoreon? Where as you can manipulate the body size and shape, also maybe a Futa option as well. Might even be fun to be able to set up the scenario before entering room. Again... really great stuff so far!

Citor3

Thx! Sandbox like in Amoreon - no. It's going to be more like FD1, where you can enter scenes in different mode and one option is to view every scene from another persons perspective. Body manipulation- that's the customization, but it's not like in Amoreon as we have many characters with the FD2

Hiro P

It is really hot. Especially the witness scene from the girlfriends perspective. Wow! Some remarks: With my Valve Index the customization view is from above not from in front of the mistress and in the mansion scene I just fly in the direction I look at. No possibility to steer with the controlers. You are really creating a very hot piece of art worth every penny I already spent for it. Keep on the great work!

Bear-Meister

I have some problem in 2D, the intro is bugged, i only have the sun on my screen while the man talks. That end then they are outside the mansion. After that, the next bug apperes, at the "witness scene", i are only in 3rd person, and cant rotate the view with my mouse. And after that in the "cermeoni scene", were i cant move, or look around at all. But anyway i like the good job, and think it will be awesome !!

Citor3

Yep, 2D story start is black, confirmed.

Scefra

Same as Bear-Meister, on the witness scene im stuck in a strange 3rd person, can't rotate camera, just can go straight, left and right

AB

I'm on Oculus Rift, can't progress once in front of the mansion. Can only rotate camera, but can't move forward. I've tried every button / joystick on oculus touch controller, xbox controller and keyboard. Not sure what I'm doing wrong but can't make it to the door (if that's what I'm supposed to do).

Citor3

I need to look into this, with the released scenes the rig is not ready yet.

GlitchyDust

Hello again! I tried this one and it seems that I cannot walk anywhere but I can only "Grab" with my hands, I cannot move at all. here is my rig: - Samsung Odyssey Plus HMD WMR - Steam VR - OpenVR - Windows 10 I tried the post above to test my rig and it seems that it detects the "OpenVR" but I cannot move with my joysticks and no input seems to register right. I know that Windows Mixed Reality gives some trouble in some games and I hope this game will be compatible. Even though I got some trouble with the opening scene, here's a quick review of mine. What I liked: - The feeling that the "Girlfriend" gets. She is anxious and it's cute. - The statues are so cute. feels unsettling and stuff. - The dark clouds in the sky give the vibe. What is a bit odd: - The lens flare in the night sky at the manor entrance is too bright. - Since I cannot move or do anything. The girlfriend keeps complaining that she doesn't get a good feeling about it. Suggestion: - Reduce the lens flair opacity? - Reduce the times between "Girlfriend" voices lines if you keep idle for a long period of time. or maybe add a voice line to her that question you if you're still there if you're not moving. //Luv from ♥ GlitchyDust ♥

Andrew Gore

What can I say other than this is truly awesome. Your work is inspired.

Cthulu12

great job, though i'm having some issues in WMR. I can't seem to move during the first scene