A Jolly spiffy idea! (Patreon)
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Oh darn, that's a super British title, only thing missing from the end was "old chap!".
As the variety of the devices is increasing and you guys, currently playing with the 2D, hop to VR sooner you can say "bollocks", what if the next thing is to verify EVERY device works in a super simple scene?
I'll map all the buttons needed, all movement options and you can give me the feedback like; "yep, let's go with the rubber band movement, incremental rotation 30 degrees per click"
Otherwise I'm shooting to dark and I really want all devices to work with the FD2.
I have to do some thinking, like maybe when you push any button it gives you the button name in the scene; this way I know like; ok, this device is WMR, player wants to go forward, but the button order is different- heck, I'm not moving- add this feature for my device!
I already binned Oculus and Vive default movements last weekend because they just suck. Rotation is always your room space middle, not you. So the base ground has been already set with movement, rotations, scene fades and binocular view (if nausea).
Should we give this idea a try?