Regarding dialogue swap and non-English translations (Patreon)
Content
We've received numerous questions about how to change the in-game text as well as requests to translate it to non-English languages. Below is a short guide for how to do, so please look over it if you're interested:
\ResizeMe_Data\StreamingAssets\Text
This is where the text is stored, and by changing it the ingame text will automatically be modified as well (although we can't guarantee it would perfectly 'fit').
Things to watch out for:
-The following symbols: @, ~~~, *, *, 「」, should be left completely untouched, with only the actual text being translated.
-Depending on the scene, there's a chance that going past a certain amount of text/lines would cause the game to bug out.
-By repeating the same key lines for different bits of text, you can have the original bit of text remain in the data file while only the 2nd one would be displayed ingame.
For instance:
@OP0002* (original text and key name)
I'm coming in! *
@OP0002* (additional text w/ same key number ((this one will be displayed))
Hello!*
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