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 We're currently reworking the VR controller settings, so there might be a few buttons that don't work properly at the moment.  ●OculusTouch Right controller, middle finger trigger (backwards movement/menu swap) Left controller, X button (confirmation) These buttons might be unstable.  Right controller, A button (confirmation) Left controller, middle finger trigger (backwards movement/menu swap) These should work fine.  We'll fix this very soon, but for the current update, we recommend playing with a keyboard/mouse or a gamepad. 

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Comments

Eighthin

I am a new patreon and I'm trying to figure out where to dowload the game, or if it's in steam or something.

Beladinon

thanks for your work :)

Haloheretic15

I only have a laptop will this game still work for me?

Spotlaight

It will work, it does for me. It doesn't matter which version of the new update you download either, "it only matters if you're using a VR kit"

MJ & Aoigai

(Thanks for the assistance, Spotlaight) If it's a really old laptop there's chance it won't run, but we recommend giving version 0.512 a run and seeing if that works. We believe it should run properly (maybe not perfectly though) with anything along the lines of Indel HD 4000.

GJBado

No previews this time? Or I have to unlock them? It would be great if in the scene jump that all scenes are available (not playable since you actually play them in the storyline). Since it's a multi route game knowing how many routes are available would be great!

MJ & Aoigai

We unfortunately didn't have time to make previews this time. We probably will fix the scene jump menu at some point though.

Mesper

Wasn't really sure where to put this, but I have a problem with the crush scene at the end. The fact that the character is looking up but the player is looking forward is a bit immersion breaking for me. Personally I would like to lie on my back and look up at Chieri, like what is happening to Makoto, but instead I'm looking forward at her and my brain knows this doesn't make sense, you know what I mean? There were a few other moments where the horizon point changes and they were tolerable, but I can't say the same for the crush scene. I'm sure this was considered, and I understand that not every player has the environment to be able to lie on their back. I just wanted to voice my concern and preference. Thank you for listening. This project is the best thing to happen to the size community since the advent of VR, and I plan to pledge more in the future. Keep up the awesome work :)

narkafh

I was about to write about the same exact thing. Some scenes will tilt the whole world. I assume it is done to give the player a better angle to look at what's going on if they are sitting down. Personally, I like to try to match my body position with what's happening in game so those scenes are a bit awkward to me. It would be great if there was a setting to keep the ground always level.

MJ & Aoigai

It's a bit hard to mess with the camera's position in a VR based game. We do understand what you're saying and would like to fix it if possible, but it might prove to be more trouble than it's worth.