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There's a test build that's gone out to a couple of people to deal with a specific issue in the Receptionist recruitment process. Hopefully that will be the last we see of that.

In the meantime, I'm making progress with the next release.

As you may have seen in my reply to a question a couple of days back, I'm thinking about transition away from the current model where we see every day in detail and instead omit more mundane details in order to advance the storyline a little faster, possibly skipping some days completely.

By way of an example, MC commonly sees Mallory on Tuesday evenings. But if you're not doing the cow thing with her AND there's nothing else of significance going on that day, it would just skip it completely.

But I want to see what people think and maybe we'll test that in Week 13?

Comments

Jukke

I think that sounds like a good plan, to keep the game fresh. Other medias do that too, it’s one of the reasons why we don't often see school kids in teen drama shows actually attend classes or do school work.

Michel Paquette

Je pense que c'est une bonne idée, pour garder le jeu frais. D'autres médias le font aussi, c'est l'une des raisons pour lesquelles on ne voit pas souvent les écoliers dans les séries dramatiques pour ados assister aux cours ou faire leurs devoirs.

RogueRat

I like it - less mundane, More Fucking!

Huw Gryffin

Isn't that what Michel just said? ;)

Jukke

Look at the date and time of his and my comment ;)

togs

I'm not sure what you're asking.

Juraks (No Credits)

Having had multiple errors with receptionists throughout my playthroughs, I hope this works out. In a couple playthroughs I've had it happen where girls I didn't hire were suddenly there working as if I had and on top of that events with them in it started happening too.

togs

It would be automatic. But I will write another post to explain it a bit better.

togs

Let me have details of any specific examples because I thought I'd dealt with those.