《HEED》Beta.0.1.1 Now is update! (Patreon)
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Beta.0.1.1 Update contents!
① Rework Opening‑Sequence Wizard (In‑game 5‑step Onboarding) Force the wizard to run before new saves enter the base: Welcome page → AI API configuration (select provider / enter API key / test connection) → Doctor avatar upload → Body stats input (age / race / height / weight, fed into AI character profile generation) → Doctor biography. Each step is skippable; all settings can be modified later anytime in Settings.
② Step‑based Practical New‑Player Tutorial (TUTORIAL_STEPS) Automatically triggered for new save files. Players complete real‑game objectives step‑by‑step (e.g. “Capture a hero”, “Send heroes to training”, “Initiate deployment”). Upon finishing one objective, the tutorial advances automatically. Each step has directional hint overlays. Progress is auto‑detected via conditions such as autoNext, replacing static single‑page instructions. tutorialDone flag is set only after full tutorial completion. The tutorial can be fully disabled after skipping or finishing.
③ Bilingual Gameplay Guide GAMEPLAY‑GUIDE.md Finalized at 21:41, Aug 21 (155 lines). Covers: role positioning, resources & pacing table, hero acquisition sources (free roster / premium roster / raid capture / black market / gel conversion / hero agency), growth & corruption paths, eight major facilities plus garrison mechanics, tower‑defense gameplay, stock market and more. Dual‑language Chinese‑English content, aligned with the in‑game UI language setting.
✨ New Gameplay Content Affection & Intimacy System v2 (Full Rework) Brand‑new affection and intimate interaction system: dates, bond progression, emotional interactions. Affection level‑ups unlock intimate storylines. At 50% intimacy: four‑act relationship quest (Transgression → Confession → Choice → Pact). At 100% intimacy: advanced relationship, ring‑bound commitment, and rewritten breakup sequences.
Stock Market (Full‑fledged Financial Gameplay) Trading & market‑manipulation system: stocks for six factions, real‑time quotes, portfolio management, transaction fees. Includes black‑market linkage and circuit‑breaker mechanisms.
Expanded Tower‑Defense Combat Hero Build & Team Composition: defense‑line setup and build system (50 occupation templates, 6 factions, race‑bound portraits). Minion Troop System: deployable units (subordinates, traps, gel‑converted units) that fight alongside heroes for defense. Occupation Template Traits: custom unique traits for all 50 occupations (3 missing templates including Tactical Mage, Shaman, Hunter to be completed soon). Flying Enemies & Anti‑Air Mechanics: winged scouts and aerial drake‑mounted units charging toward the objective. Snipers and Arcanists gain +30 % anti‑air damage; Snipers can intercept airborne targets. Crowd‑Control Skill Affixes: Frost Prison stun, Dread Shock, global‑slow Gravity Field, rollable within the skill pool. SP Gauge & Ultimate Glow: clear visual indicator for operator charge state; pulsing golden‑edge highlight when fully charged. Combo‑Skill Animations: three‑stage VFX for cast burst → armed state → swing attack. Occupation SVG Badges: replaces text‑based occupation labels.
Prison Story Arc (PRISON_ARC) Complete narrative arc: incarceration → faction prison facilities. Three escape routes: affection‑based persuasion, ransom payment, or prison break. Guard‑AI dialogues and branching event choices. ⚠️ Known issue: Missing video assets for prison arc (only README remains under public/prison). Content can be restored once assets are supplied.
Base Construction & Expansion Facility upgrades, permanent‑bonus base enlargement with scaling costs, and defense repair mechanics.
Hero Investment & Progression Rookie recruitment → training → graduation / conversion. Full progression tree: level‑up, breakthrough, skill enhancement, talent affixes.
Economy Rebalance Revised gold and energy income & expenditure (stamina mechanics, price inflation, black‑market special offers, configurable time‑speed presets).
Special Status System Special conditions such as Sensory Deprivation and Mark of Corruption plus their trigger rules (SPECIAL_STATES_REQ).
New‑Player Experience Bilingual gameplay guide + opening onboarding wizard (language selection / AI configuration / avatar upload / body stats / biography).
Player‑Avatar (Doctor) Expansions Doctor profile popup: edit 16 fields in one panel (name, age, race, biography, body metrics). Three ways to raise max Vitality: physical training, siphon from heroes, vitality potions (permanent cumulative gains).
🎴 Gacha & Recruitment Pools Nightclub Recruitment Pool: 2 % S‑rarity / 30 % A‑rarity corrupted minion pulls. Scaling capped pricing, conversion chain for immediate combat assets. Recruitment Pull History Snapshot: full record saved per draw; past pull cards are viewable retrospectively. Agency Rookie Pool: fixed refresh logic; rookie biographies match new‑recruit background. Avatar‑Driven Random Hero Generation: 100 % portrait coverage for pool heroes; added Human and Tauren‑Orc race sets.
🔧 Game Fixes (Player‑Reported Tickets Included) Silent‑failure “does nothing on click” issue (Ticket HEED‑0001): no feedback when resources insufficient → fixed with explicit red floating tooltip warnings. Clear resource shortage hints for training / conditioning: displays exact missing value for Stamina / Vitality / Gold. Incorrect‑state training‑button bug: clickable yet unresponsive under Vitality shortage (missing Vitality consumption check) → button correctly disabled with root‑cause tooltip. Hover tips for body‑part conditioning / conversion actions: replaces generic “Stamina insufficient” with precise shortages (Stamina / Vitality / unlock prerequisites). Agency rookie‑spawn failure: permanent empty pool caused by NaN from uninitialized agency facility in new saves — resolved. Missing avatars in portable build: decryption bypass caused by missing dist/crypt.key — fixed (719 / 719 assets decryptable). Tower‑defense combo missing animations: valid skill logic with zero animation wiring — three‑stage visual effects implemented. Dunbarun / Esite portrait face cropping: viewport shifted upward for vertical full‑body illustrations. Doctor‑profile value‑zero bug: empty input no longer writes zero into numeric fields.
更新内容!
① 开局引导向导(游戏内五步新手引导) 新存档进入基地前强制运行该向导:欢迎页面 → AI 接口配置(选择服务商 / 填入 API 密钥 / 测试连接)→ 博士头像上传 → 身体参数录入(年龄 / 种族 / 身高 / 体重,数据将用于 AI 生成人物人设)→ 博士简介。每一步均可跳过;全部设置可后续随时在设置面板修改。
② 分步实战式新手教程(TUTORIAL_STEPS) 新存档自动触发教程。玩家需要一步步完成游戏内实际目标(例如 “捕获一名英雄”、“派遣英雄进行训练”、“发起部署行动”),完成一个目标后教程自动推进。 每一步均配有指向性悬浮提示,通过autoNext等条件自动检测任务进度,摒弃静态单页说明。 只有完整走完全部教程才会标记教程完成(tutorialDone);无论跳过或是完成教程,均可随时关闭教程功能。
③ 双语游玩指南 GAMEPLAY‑GUIDE.md 8 月 21 日 21:41 定稿(共 155 行)。内容涵盖:角色定位、资源与节奏表、英雄获取途径(免费名册 / 稀有名册 / 突袭捕获 / 黑市 / 胶液转化 / 英雄事务所)、成长与腐化路线、八大设施及驻守机制、塔防玩法、股票市场等。 文档为中英双语,与游戏内 UI 语言设置保持同步。
✨ 全新游戏内容 好感・亲密系统 v2(完全重做) 全新的好感度与亲密交互体系:约会、羁绊进阶、情感互动。好感等级提升解锁亲密剧情。亲密值达到 50% 时开启四幕关系任务:越界→坦白→抉择→立约;亲密值 100% 解锁进阶关系、婚戒缔结契约,同时重做决裂分手相关剧情。
股票市场(完整金融玩法) 交易与操盘系统:六大阵营股票、实时行情、资产组合管理、交易手续费;包含黑市联动以及涨跌熔断机制。
塔防战斗全面扩展 英雄构筑与配队:防线搭建与阵容构建系统(50 套职业模板、6 大阵营、头像与种族绑定)。 小兵部队系统:可部署作战单位(属下、陷阱、胶液转化单位),协同英雄一同防守。 职业模板特性:为全部 50 个职业定制专属特性(战术法师、萨满、猎人这 3 个缺失模板将于近期补齐)。 飞行敌人与防空机制:翼袭侦察兵、空骑龙兽会直冲终点目标;狙击、术师单位对空伤害提升 30%,狙击手可拦截空中目标。 控制系技能词条:霜牢定身、恐惧冲击、重力场全图减速,词条可进入技能卡池随机抽取。 SP 能量条与大招鎏光特效:直观展示干员蓄力状态,蓄满后金边发光呼吸提示。 连击技能动画:三段式特效,施放爆闪→武装状态→挥击攻击。 职业 SVG 徽章:替换原先纯文字职业标签。
监狱剧情线(PRISON_ARC) 完整故事线:入狱→阵营专属监狱。三条脱身路径:依靠好感说服、缴纳赎金、暴力劫狱;包含看守 AI 对话以及多分支事件选项。 ⚠️已知问题:监狱剧情视频素材缺失(public/prison目录下仅剩余 README 文件),补齐素材后即可恢复该部分内容。
基地建设与扩建 设施升级、基地扩容(带来永久增益,造价随扩建递增)、防御修复机制。
英雄培养体系 新秀招募→训练→毕业 / 转化;完整成长链路:等级提升、突破、技能进阶、天赋词条。
经济系统再平衡 重新调整金币与能量的产出和消耗(体力机制、物价通胀、黑市特价商品、多档位时间流速)。
特殊状态系统 包含感觉遮断、腐化印记等特殊状态,以及对应的触发条件(SPECIAL_STATES_REQ)。
新手体验优化 双语游玩指南 + 开局引导向导(语言选择 / AI 配置 / 头像上传 / 身体参数 / 个人简介)。
玩家本体(博士)功能扩展 博士档案弹窗:同一面板可编辑 16 项内容(姓名、年龄、种族、简介、身体各项数据)。 三种提升精力上限的途径:体能锻炼、汲取英雄力量、精力药剂(效果永久累加)。
🎴 抽卡与招募卡池 夜店招募卡池:2% 概率 S 级、30% 概率 A 级堕落爪牙抽取,抽卡价格递增并设有上限,拥有转化链路可快速获得即战力。 招募抽卡历史快照:每一次抽卡完整存档,可回看过往抽卡结果。 事务所新秀池:修复刷新逻辑,新秀人物生平和新人身份相匹配。 头像驱动随机英雄生成:卡池产出英雄 100% 配有对应头像;新增人类、牛兽人种族。
🔧 游戏修复(包含玩家提交工单) 点击无响应静默失败问题(工单 HEED‑0001):资源不足时操作没有任何反馈 → 已修复,弹出红色悬浮文字提示。 训练 / 调教资源不足提示优化:精准显示缺少的体力 / 精力 / 金币具体数值。 训练按钮状态判断 BUG:精力不足时按钮仍可点击,但操作无效(遗漏精力消耗校验)→ 按钮正确置灰禁用,同时提示真实原因。 部位调教、转化行动悬浮提示:把笼统的 “体力不足” 改为精准提示(体力不足 / 精力不足 / 未满足解锁条件)。 事务所新秀无法刷新:新存档设施未初始化产生 NaN 数值,导致池子永久为空,问题已解决。 便携版头像不显示:dist/crypt.key密钥缺失造成解密流程跳过,现已修复,719 份素材全部可正常解密。 塔防连击缺少动画:技能逻辑正常,但未对接动画,现已补全三段特效。 敦巴仑 / 埃赛特头像脸部被裁切:调整竖版全身立绘取景位置,画面向上偏移。 博士档案数值归零 BUG:输入框留空保存时,不再把数值写为 0。