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  • The Warlord Class v2.2.1.pdf

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Hey all, I got a ton of really great feedback from the Warlord update I shared this past weekend. I've made (what I think) are some pretty solid changes based on feedback. Hopefully you like it!

Warlord v2.2.1 Change Log

  • Multiclassing // Proficiencies // Replaced the Warlord Skill with a Gaming Set.
  • Starting Equipment // Replaced the shield options with five javelins
  • Leadership Style // Commander // Reworked. Grants heavy armor and a skill.
  • Inspiring Word // Reverted back to a bonus action. Removed CON mod healing. Limited to Leadership mod times per short/long rest (instead of once per creature).
  • Fighting Style // Mounted Warrior // Reworked
  • Steadfast Leadership // Now doubles the range of your Warlord features (instead of just setting them all to 60 feet). Inspiring Word healing is now its maximum roll.
  • Rested and Ready // No longer costs a Hit Die, added max Hit Die as one benefit.
  • Chivalry // Anointed Knight // Cut Heavy Armor, added choice of one skill.
  • Chivalry // Paragon of Chivalry // You now auto succeed on saves vs charm/fear (so this feature doesn’t interfere with Emboldening Presence).
  • Schemes // Ruthless Focus // Reworked
  • Schemes // Devious Tactics // Clarified a creature can choose to fail the save.

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The Warlord Class by laserllama

As the aging man struggled to keep up with his companions, he started to regret his decision to join the young adventurers. His days of glory had long passed, but hearing the poorly devised plan of the aspiring heroes had rekindled something inside his soul that he thought gone forever.

Comments

Francesco Valvo

The Mounted Warrior fighting style in this document is different respect to the one in the Fighter Archetypes & Fighting Styles (2.1.0). Which one is the "correct" one?

Anonymous

I think the Warlord of Legend capstone still refers to the per creature limit on Inspiring Word.