Weekly Dispatch (Patreon)
Content
Welcome authorized sinners!
First, about the immediate stuff: I updated the 0.13 links.
The new build includes a couple of bugfixes people reported — like the church perk-learning menu closing after buying a perk — an updated night event (it’s less technical now and has a lot more stuff added to it), and a more compact presentation of evidence descriptions in the investigation.
There are more bugfixes than that, I’m just highlighting the three biggest ones.
Next, I’m currently working on enemies for 0.14 (and honestly, this update is mostly about them). There will be at least one new enemy type with its own scene — I posted a preview in the devlog on the Discord server — and I’ll also be updating enemy logic, statuses, and basically everything related to them.
So we’re slowly moving away from simple click-until-it-dies combat into something a bit more tactical. Not too far in that direction though — the game is still about a slightly different genre after all.
If I have enough time, the boss will also get caught in the same wave of changes. But most likely he’ll move to 0.15, as the one that wraps up everything from the current stage and passes the baton to what comes next.
And as a separate point — I’m going to spend some time on the mobile version too, because the last time I launched it I noticed quite a few things that need improving or fixing.
At the very least, that little “menu” button that’s currently just plain text at the bottom :D