(OLD POST) Relationship & Pregnancy Overhaul (aka WooHoo Wellness) v2.76 (Patreon)
Content
OLD VERSION!!!!!! CHECK INDEX FOR LATEST VERSION
April 21:
-fixed a slip up with accepted pregnancy that would potentially show a double moodlet
- toned down the likelihood of stress causing an AddOn 7 event - let me know if things happen too often / Not enough!
April 18:
- 'fixed' all the issues with hospital births, which were quite a few due to ONE single thing I can't understand but simply had to work around... NOTE!!! IF YOU USE PANDA'S MOD: you will have to re-download her mod later today as well once she updates for integration, so that her hospital thing work well with my mod.
- made a workaround for surrogate & accepted pregnancy moodlets vanishing upon traveling.
- [New feature] Now Sims who don't know yet that they are pregnant will not do the idle pregnant animation.
- tweaked percentages in AddON 7 and, if a certain event triggers AddON 7 functions, I made it so that the happenings of those funnctions happen with a very slight delay, and not immediately instantly on the clock anymore. Might increase that delay if I like the idea and you do too.
April 16: (A = AddOn; M= Module)- Fixed the possibility for the wrong moodlet to show up in subsequent moodlets after some A7 events.- Made some adjustments to behind-the-scenes stuff from Core, A7 and M2.- [New feature] Added a new interaction in A7 to 'let go of spirit' attached to the urns, similarly to what is on base game urns and tombstones.
April 14: removed ghosts from being allowed for custody - which means babies from add On 7 won't appear there anymore, thankfully
April 12:- [New feature] added an interaction to modify a not-currently-played Sim's fertility
April 10:- fixed categories on some interactions- [New feature] added another 'mark as woohoo's with' cheat, but this one adds pregnancy risk to the mix.April 9:- [New feature] added option for Sims to ask others to get their fertility checked- updated responses to 'ask about fertility' to match the new system- fixed some interactions showing where they should not for m10- added something to m2 that will serve later as I keep developing its features
April 4: fixed 'purchase fertility potion' and the 'name' interactions appearing in wrong places
April 1: made changes so you don't need to manually activate the new system on pre-existing sims. This is a slightly less efficient setup I'm not a fan of, but it'll stay here temporarily until everyone has updated from v2.6 to v2.7+.
March 30: fixed inverted notifications for health riskiness of pregnancy.
March 29:- now your Sims can once again have morning sickness, and will not see the 'throw up' option on the toilet if they're not having morning sickness - pregnant people don't spend 24/7 vomiting, do they?- fixed something of AddON 7 for people who don't have module 2.
UPDATE TO V 2.75:- Added more to AddOn 7: check out full description post for more info- fixed an old issue I'd forgotten about, in which sims aging to young adulthood didn't get their pregnancy wishes given out until next screen loading. Now it's instant as it should be.- some other fixes, forgot exactly what.
UPDATE TO V 2.7:
- Module 2 revamp and release of addOn 7- various fixes
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