Escape from Blackwood Manor Dev Log 12th July 2026 (Patreon)
Content
Hello Everyone, I said I would Continue with the Weekly Updates so here they are
I've been working a Lot on the Glossary, database, gallery and notes this week, mostly on the Glossary, mentioned it before in a previous post but there is a lot of Kinky Stuff lying around blackwood manor and our heroine is VERY well versed in it, so the Glossary entries are kind of a little bit of a backstory for her in a sense but there are Currently 50 different entries with more potentially planned, I also added in and Updated the Character Database Entries
Since this Game takes place in 1997 I wanted to get an authentic feel for the setting so lots of the tech in this game is fitting to the time period, for example the Polaroid photographs were intentionally Aged to make them look more like polaroid photo's, might be a tad hard to see here since it's zoomed out but you will see soon as there are a lot of them
Also, another gameplay Mechanic is Detective Vision, made so that people playing wouldn't get to lost not knowing what to click on or pick up, I've updated it and made it better, it now segregates the items by type (i.e a book, a pathway, an item you can pickup), it also takes the icons away if an item has been inspected or picked up so its a way of ruling out what to click on or do in a given scenario. it's also somewhat limited intentionally and will not find secret items or passageways, its more a ways to help the player rule out what they have used and what they havnt.
i Also overhauled the Objective System, this is again meant to help guide the player, it now has a main objective and each prison floor has secondary objectives, such as "Find out how to get into Prison Cell no 2", and is more for hints as to where to try next if you are lost
Speaking of i have added in another Level section a new character, who I wont spoil, but there was also a lot of artwork of her and our protagonist worked on recently that isn't included in the image above I kind of forgot to add it but its being worked on currently
Other than that I've added in a Map system in the Gallery, there's a Player Shadow script which is fairly basic and speaks for itself and vie added in connections to two new Areas the "Vestibule" and the "Asylum Wing"
That's All for Now, I might post a Mid week update in a few days if I have anything else Decent to show off