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Hey Everyone, here's the weekly Developers log for Escape from Blackwood Manor

So this week i've been doing a lot of Work on the Enemy AI pathfinding and for the most part its finished, enemies in the game can spot the player, chase them, then if they lose sight they will search for the player in their last known location and after that they return to their original patrol route or the area they were guarding, I also worked on a Thrown mechanic which has been integrated into them which is optional and designed more for certain enemies and also the Bound meter which again will have to have its own segment but im pretty sure you might be able to figure out what it is

In terms of enemies we have "no 5" who's in the Prequel comic and a new enemy "Tape Drone" which will 100% be in the Demo when it's released, largely so i can show off a lot of the mechanics i've been working on when it's out, balancing might be an issue so it's good to have a little bit of everything

Also this week i mentioned the character busts and chatter animations, there is a separate post about it in the link here https://www.patreon.com/DominmatrixGames/posts/escape-from-164040944

We are way past 90 separate animations for the MC and the other characters at the moment, i want the game to feel alive so whenever our heroine interacts with something her character bust and the animations will corelate with what is happening, i've also been adding in a lot of sound effects for the same reason i want things to feel alive, well over 30 separate ones just for the overword there's a lot more for the escape mechanic which i have yet to post about but will soon hopefully

I also added in the "bucket event", You will see when the Demo is out

Other than that i've just been building the game and sorting out all the internal game logic which isnt really that interesting so i wont go into it, if i really push myself and work on it every day the Demo could be ready in a few weeks, and on that note, Thank you to my Patrons and Sponsors, I will be posting some extra behind the scenes footage soon for you all and hopefully we can get a poll or two for some stuff to put in the game, more info to come

That's all for now, be sure to check in soon there might be another Mid Week Update on another mechanic

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Comments

Ros Vos

Very interesting stuff! One quick question: do you plan on having different types of gags in the game? Something like stuffed gags/ball gags and OTM?

Dominmatrix Games

hi, good question and yes of course, the Escape system is still being developed and all the sprites are being animated, but so far i have ball gag, cleave gag, tape gag, panel gag, muzzle gag, bit gag, harness ball gag, harness bit gag and i believe a few others, may not have OTM at the moment but they will be worked on soon