Escape from Blackwood Manor Dev Log 26th July 2026 (Patreon)
Content
Hey everyone, here's this weeks update for escape from blackwood manor
So a lot of what i have been working on is the first real confrontation/meeting between two characters and there will be a heated confrontation between the two (I wont spoil), anyways i like to have expressive and various sprites for the given situation, to that end i have upped the frame count to 322 which is quite a lot of frames for the animations, some of these are single frames such as expressions but for the most part they are actual animations that play as the characters talk or react to their surroundings, there are about 105 in total so far with much more coming, and that's JUST for the area that will be in the demo, while there iwll be some talking animations that will probably be used later because I'm not crazy there are a lot more animations planned
Also been working on the escape system, I would really love to show this off since its actually pretty great so far it isn't quite polished 100%, I still need to animate the backgrounds and add in some ambiance/music to it but mechanically it works great, on that note the character now makes different noises when they struggle to escape depending on if they are Gagged or not, it also applies to other events such as inspecting bindings, escape success/failure, pretty much any situation where the MC might articulate is different depeding on weather or not she is gagged, I also added in some new gags to that note, panel/muzzle and Ring, I believe someone asked me about it the other day here so i added in the sprites to make them completely finished
The rest was just some general fixes, making the game look nice, more environmental sprites, sound effects ect and also sprucing up the detective vision system
That's all for now, Will maybe do a mid week update on something soon to show something off, well see, thanks for reading and thanks to everyone who supports me while i work on Escape from Blackwood Manor