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Hey Everyone, Here's some more test footage of the Escape System, this one is the Lock Escape minigame

Its actually a 2 parter minigame, you have to align the green marker over the Blue dial which moves around until the timer runs out, then press the Unlock bar at the right second, getting it perfect increases the progress bar getting it wrong decreases it

Last time i talked a lot about all the escape groups and how getting out of restraints works so instead i'll talk briefly about the item system for the escape games

In the overworld, or in the move function for the escape games themselves you might find items which can increase the progress bar of your restraints, for example in this case, finding a lock pick will increase the progress bar for lock based restraints but wont do a thing for any of the other restraint types

Also in the move function you might encounter specific objects which might be used to increase the progress bar of your restraints but these are limited and likewise some will only work on one restraint type

Important note for all my Supporters and Patrons, Tomorrow i will show off some test footage for the rope escape early as a way of saying thanks for all your continued support

That's all for now, check in Sunday for the Weekly Update

Files

Escape From Blackwood Manor: Lock Escape Test Footage

More Test footage

Comments

walnus

Does the difference change the restraints or only the difficulty of it

Dominmatrix Games

Oh its more theres a different Minigame for each Restraint Type, Rope, Tape, Harness and Lock, and each has a scaling dificulty from 1 to 10, well tehnically higher i guess but thats the standard scale

walnus

I would love to see a armbinder if possible, maybe at a high level of difficulty. But that's just a idea , looking forward for the release