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Well here's the mid week update I promised, sorry it took so long, it isn't even the middle of the week anymore


As i said i the video will still be a Dev Log tomorrow and hopefully sometime before the end of next week we will have the new version of Escape From Blackwood manor, specifically the 0.1.2 update, which will include all the QoL features as well as escape games the new side adventure staring Amy

That's all for now, hopefully the video speaks for itself, work is pretty crazy right now since i'm still trying to get everything ready in time but it's going fairly smooth i just want to make sure it's polished a bit more, as always thanks for supporting me everyone and leave a comment or DM if you have a question, peace

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Escape From Blackwood manor: Escape Games Announcement video

Demo out now for free on itch https://dominmatrix.itch.io/escape-from-blackwood-manor Please support me if you want to see more https://www.patreon.com/DominmatrixGames

Comments

KuroNyra

Looking forward to it. Surprised at learning EFBM is visibly with lots of different branching path, holy crap. I was actually thinking it would be more linear but damn... More hyped for it than ever before, just don't overextend yourself. The more you create branches, the more you will have to deal with. :s

Dominmatrix Games

Thanks, yea blackwood was always designed with the idea of having a tangible goal but many ways of getting there, and specifically a lot of bad endings since i enjoy making them, gives me lots of legwork to include lots of fetishy scenarios, which is why i hit this roadblock sort of, people want updates but would never have worked with that format, hence why i came up with Escape Games which is linear, still gonna have quite a bit of backstory and characterization too (amy is a much different character from cat) it's not just escape games there's more to it, Update coming soon hopefully mid week

BlackBeard45

Super excited with the update! I think I speak for a lot of us when I say don't feel pressured into putting out constant products and end up burning yourself out. If you need more time for information updates, content releases, etc don't be afraid to do that. I'm sure we all want you to be happily working on these projects and not feel like it's a chore to develop these games. Too many games get abandoned because their creators get sick of the expectations. Love your work 😁

Маsty Artist

I'm curious about a few things: how you showed the branch, as I understand it, of the timeline and plot, and how it branched out more and more. I also noticed a period there, with the caption "Demo ends here." So, if I understood correctly, how do the demo ends after a fork in the road, when it seems like there was no fork in the road in the demo? Then another clarification: will the new heroine Amy be purely the hero of a separate mode with escape challenges? In other words, there will be new story details and characters, as you said, but besides the escapes themselves, there will be nothing? In terms of locations, puzzles, new bad endings or any kind of plot? I just didn't fully grasp it, and I'm interested in understanding more. Well, I can say that you have a pleasant voice; I certainly didn't expect that.

Dominmatrix Games

I'll reveal what I can because for the most part a lot of the story has been written and i dont want to give too much away, so the branching paths is more a general outline for the final finished game, and that point there is yea mostly a rough timescale for where the demo ends, i wont spoil much but the fact the path branches will come into the story, now Amy's route will be interesting, it's completely linear but it will match up with the main storyline on one of the branches so to speak, but yes there will be new story details on her branch, one thing i enjoy is making interesting characters or at the very least characters that bounce off each other so that was the intent of this branch, but most importantly there is a lot of backstory (some of you are gonna think i'm absolutely fucking crazy when you ralise what i'm cooking so to speak) and i wanted to find a way of weaving into the story so this side path seemed like the best way of doing it (i was considering doing a prequel comic but this makes more sense), hope i cleared up what i could and thanks for the compliments

Dominmatrix Games

Thanks very much, mentioned in another post but the content/backstory featured in escape games was always planned i just didn't really have a good idea of how to weave it into blackwood manor naturally and I also wanted to give people something to look forward too, you are right though I think rushing to finish the game would have burned me out, this way I can make sure Blackwood manor is properly polished before release because escape games at the very least will give me an oportinity to demo certain mechanics that will come into BM's main pathway later, glad you like my work, working on it as we speak actually gonna post this and get back to it

BlackBeard45

Sounds good! We all just want to see you succeed lol. You have a very unique thing going here and it's awesome