Escape From Blackwood Manor: Developers Log 25th October 2026 (Patreon)
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Here we go, another dev log, this one is a little late today sorry been hectic here as always, i'll go over what i can since a lot of it is just me talking about programming or animating character animations but it does take up a lot of time but it's what ive been doing so might as well explain what it is and why it takes so much time
So, you might have noticed by now that i go kinda crazy when it comes to character animation busts, that being there's a lot of them (just checked the file, there's 1212 individual frames currently, and a lot more to go), i like doing these and I think they're an important aspect of the game but they take up a hell of a lot of time to get right, each one goes through this whole process in photoshop where i colour correct every part of the image, edit the mouths manually, cut them out, fade the bottom of the image so it blends then they have to be resized so they fit the right area, it's a whole ordeal and I've had quite a bit of practice, the good news is im fairly used to it now so there's that at least, and for a lot of the week I've been animating frames for Amy and a new character who will feature pretty prominently in escape games
On the other hand I've also had to update all the sound effects for the escape system, since there's 2 damsels now it would be silly for them to struggle with the same voice so I've added new voice lines for Amy which are different depending on if she is gagged or not
More updates, for the escape games mode you can change the escape music track between the default one and another track, I've also added in the title music to this also and will probably add in more tracks as i keep developing it
Another thing i should probably mention, there was a video log made the just yesterday where i pretty much said escape games was designed so it could be updated easily and i meant that, there's a system in place currently where when a new version of the game rolls out you can input a code (if your a patron or sponsor you get more levels but same principle) and it will ask you which level you got to last, so every time a new update rolls out you can just put in the code and continue right where you left off so no need to play any of the older levels unless you want to
Oh i forgot to mention this in the picture, but i also added in a Ranking system for the levels, changes based on what dificulty you beat the levels with, this is fairly barebones but i plan on expanding this in the future, maybe I'll add in unlockable outfits and such haven't thought much yet but the systems in place at least
Other than that I've really just been working on getting the new version of the demo out, most of it is in place and ready so my weekly schedule is to finish the remaining levels, then test the hell out of everything to see if there's any bug, then release it, ideally will be done mid week but well see i might have a whole day just for bug testing, as much as i appreciate all you guys finding these odd things i missed I don't want to have you do my job for me, still it is seriously appreciated when you find bugs so thanks so much to everyone who's helped so far and feel free to message me if you find anything
That's all for now, as always thanks to my patrons and Sponsors really cant do this without you all it's been a completely mad 2 months for me getting the demo and new v 0.1.2 out but It shouldn't be too long now, while escape games is linear it's not a small thing it might end being almost as long as the demo with about 10 times the bondage, and you will also have some very how do i put it, interesting lore which will get developed over time, no spoiler but i honestly love making this game so thanks once again for supporting me while I do it, peace out