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Hi everyone!

This week was a very productive round of art asset making. Let me know you what I've created!

1: What's New?

On Monday I spent some time in Unity just doing a bit more game-dev work for this boss-battle trap gauntlet.

Then from Tuesday to Friday I got to work on the next component of the Bondage Gear Trap mechanic that's being introduced into the boss battle.

Different traps will bring up different Pop-ups showing a zoomed in version of the peril the Bindmancer has to contend with as she navigates the dungeon.

The assets are about 80% rendered in photoshop. Here's some screenshots (being underlayed on a screengrab of the game. But still in photoshop.)

And here's a version with the "Inner gear" showing:

The idea is that These will appear in pop-up windows to help show the BIndmancer has a trap on her. Every once in a while they'll activate and do some damage over time. Making the need to dispel the trap as quickly as possible.

2: What's Next?

Next week is completing these bondage trap art assets and getting them into Unity and animating them!

Cheers!

Caroo

Files

Comments

Lep21

Looks awesome. A question, if she's blindfolded, how is she navigating the level? Maybe some triggers to give her a mild jolt/extra tickle if she goes off the path?

Kornfan4life1985

that is so hot, maybe add a vibrating toebinder to her predicament. like it would keep her big toes bound together,teasing her toes,and maybe add a animation of her toes wiggling

Kornfan4life1985

will this inner traps have a animation like the traps buzzing and vibrating and her wiggling her toes and feet and the vibrators moving inside her as well?