Weekly Roundup 284 - Wing 2 Boss Battle Progress Pt 6 (Patreon)
Content
Hi everyone! Hope your weeks gone well!
This week I've got some animation and functionality to show off! Let's get into it.
1: What's New?
Last week when I showed you the completed art it wasn't yet in Unity and the game, so this week I started out by cleaning up the export .PSD file for the art assets and getting it into Unity and hooked up to bones to animate.
Then I made the animations. There's two visible states. One is the bondage present but not active like so. It moves to the beat.
And the second is all the items inside of the gear activating and distracting the Bindmancer. These are more frantic animations.
In addition to the animations I also hooked them up to the game logic and a minigame that triggers where the Bindmancer has to try and escape the distraction. This interrupts movement and actions in the dungeon.
Outside of the boss battle each one of these 4 traps will be able to appear on their own as well.
2: What's Next?
Next week will be two things!
a) Look over what I've created here and bug fix it as much as possible. Consider edge cases and the like.
b) Start sketching out the final art asset I need to create for this boss battle, the bound up thief that needs to be freed.
Cheers!
Caroo