Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

The video features me doing a playthrough of the SoR2 Minigame in MUGEN with Gejhi, more info is on the video page there on youtube about that!

The MAIN purpose of this post is to give a quick update about plans this month:

The one coming soon is a update to Gejhi, ironing out some minor background debug things that were brought to my attention, as well as some small tweeks to a few moves and adding in a missing sound or two for him. Patch notes will be supplied along with the update, of course!

Later this month, I'm pushing to have at least one new WIP character to be ready for early access, Likely Ciacyl or Aurumo (with the other one quickly following behind the 1st), a lot fo the animations will be crude or low-detail and maybe a few moves missing, but I'll have something of a WIP ready for my Supernova Patrons at some point this month, along with an updated WIP animation pack bundle for all Patrons, with added files with whichever critter I hammer out first.

I Think I will also include the WIP Tails character I started a while ago. I'll try to update him to my current system, as I started on him back while my play-system was still being tested and changed. Most of him animations still feature the older design before I made him a bit bigger and fluffier,  but that'll be all replaced with time, as most of the animations are still crude as well.

TL;DR + Edit - Gejhi's patch coming TOMORROW (I just need to make the cape sounds for him), and a WIP character (and likly WIP Tails) later this month (time I have for it pending as to exactly when, but I'll keep updated here and on twitter!

Thanks everyone!

Files

Previews only

MUGEN: Gejhi Vs SoR2 Minigame

Video of me playing Gejhi against the SoR2 Minigame in MUGEN. The beginning refreshes once because I was doing this in watch-mode, and needed to disable the AI for Gejhi, so I could play, and reset to disable the AI interactions with items. That part will be edited out soon. This video shows a good purpose for the free-turning ability I've coded into my system. Gejhi here doesn't have to rely on the broken auto-turn function for situations like this, being able to face and target any foe he wants. I botched my combos a handful of times. I've been tired lately. Hahah. I tired to use a variety of things here to show a nice range of skills or move uses, but I ended up using the bread n' butter combos most often. I tweeked the settings in the minigame config area of SoR2's files, and made the enemies react much faster and smarter so they aren't so easy. I have the difficulty set to hard (mostly because the lifebars a long enough and this minigame takes a while already) I don't want it to take forever to beat every boss. The version I have of the SoR2 Minigame is "Update 34" and I made some fixes to some emeny hurt-boxes as they were properly lined up to their sprites and combos would often drop when they are juggled. The special camera control was designed by me. It's built into my characters, and for minigame's like this, I have it in "player focused" mode, which will move the camera based on the players facing and movements. The part with the big panel to destroy wasn't meant to deal with the wide-screen or zoom feature, so it ends up letting me move to the other side of it. Hah. I also have the "special enemy effects" turned on that makes them appear with random buffs and such. Adds extra variety. I also set the option to make them eat items to make it a lil harder. Will likely make use of some of this video in a "promo" video for him. Gejhi is available for Download here: https://www.vinvulpis.com/mugen My development Twitter: https://twitter.com/VinVulpis My Patreon for MUGEN content: https://www.patreon.com/VinVulpis

Comments

No comments found for this post.