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  • Gejhi.zip

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Content

To see his movelist and other info checkout my site:
https://www.vinvulpis.com/gejhi 

Download for this character is attached to the bottom of this post.

In this update, I made a number of small changes, but was MAINLY for the bug fix. I don't plan to make over abundant update posts and make people have to update their builds so often. From this point forward, I'll be focusing on new characters for a while.

Patch notes:

  • Bug fix
    Fixed various small issues of debug warnings, most importantly, the level 8 AI flooding debug with "modular by 0" warnings.  Along with a few afterimage and visual effects having improper time codes.
  • Attack - Jab  (the first punch with standing Attack 1)
    Reduced the recovery time. Mixing up after a jab tap is easier.
  • Attack - Down Slash
    Made the 2nd hit of the attack do more damage and longer hit-stun on counter-hit.
  • Attack - Forward/Reverse Kick
    The attack now slides sooner. Made the attack active for 2 frames longer, and the recovery 2 frames shorter. For better utility. The attack also knocks in-air foes slightly higher for more consistent follow-up with the knee.
  • Attack - Tail Whip
    Made the upwards knockback of this attack slightly higher so starting a juggle with Dark Slash projectile then dashing in, is more consistent.
  • Mechanics of Attacks: Air-Slash and Knee
    I got rid of the special counterhit effect and properties of the Air-Slash and Knee. I felt this was a bit unpredictable at times for reliable follow-up, so instead just gave them more subtle counterhit effects.
  • Code
    Shifted some code for turning and default mechanic overrides from state -3 to state -2 for more desired results, particularly because auto-turn was affecting the character in custom "idle" states.
  • Sound
    Added a sound for the cape winning pose. Also tweeked the sounds for the main round-win pose. I plan to do more to this later.

I still plan to add more win/loose/intro/effect animations, improve the sound design, and work on the evolving AI down the line. I want to produce more characters first.

Have fun!

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