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NVIDIA's new driver 621.01 changed where compiled shaders are stored, so games stopped using what SCSKiller compiled and stuttered again. Both new versions fix this.

- 1.3.1 for everyone on stable and beta

- 1.4.0-alpha.2 for Patreon backers on the alpha channel

Because of how NVIDIA now handles the game shader cache, game caches are also much smaller.

What to do:

1. In SCSKiller, open About and click Check for updates.

2. Once the update has downloaded, click Restart to update at the top.

3. If you compiled games on 621.01 with an older SCSKiller version, compile them again as the previous compile won't work.

AMD isn't affected. Its current driver works as before.

Thanks to everyone on Discord who reported this so fast! 🫶

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