Home Creators Posts Import Register Favorites Logout

Downloads

Content

Bug fixes

- Fixed eating lots of mobs causing a floating point error that would give the player infinite health and health regen, causing them to be immortal.

- Fixed issue where eating too many items would cause your interaction wheel to loop around itself

- Fixed performance issues when eating 50+ small mobs

- Fixed performance issue on calculating weight

- Fixed performance issue on animations with more than 256 frames per second

- Fixed performance issue on players with all 5 stomach stages equipped in just 100% of belly

- Fixed crash when setting stomach animation to 0%

- Fixed neck clipping issues on most Player x Player interactions

- Fixed camera clipping when lying down

- Fixed players burping non stop after eating mobs that died just before entering your stomach

- Fixed non-intentional permadeath on digestion, digestion deaths are verified twice and not only once at the momment of death, you cannot get softlocked anymore (permadeath and perma digestion will be added intentionally later on)

- Fixed flavortexts having the wrong pointers, causing in a message.flamevoremod displaying instead

- Added safeguards for world generation crashes

- Added extra logs on CuriosAPI crashes

- Added extra logs on crashes during World Gen

- Added extra logs to know why a model isn't loading properly

- Added safeguards and chat messages to know why a model isn't loading properly

- Shoulder Surfing is now partially compatible with Flame's Vore Mod

This changed the Default Flame's Vore Mod zoom key to the Left Alt (Keybind is cutomizable)

Balance changes

- Fat Blob and Behemoth now burns fat by walking (they can't run or jump to burn fat)

- Added a Instant Minus Weight Potion (incredible name i know) that reduced weight stage by 1

- /kill commands and dying as a behemoth is now possible, when dying as a behemoth it brings your weight down to Fat Blob

- Not all mobs gives two bones anymore:

Slimes don't have bones, they don't give bones

Pig system is back, animals the size of or bigger than pigs give 2 bones as normal

Animals smaller than pigs give 1 bone

Animals the size of or smaller than chickens have a 50% chance of getting 1 bone

New

- Reworked THE ENTIRE settings screen

Colored groups, better buttons, and the first screen you see is the GOD DAMN MODEL SCREEN (i hope this made it easy now :D)

- Preds can sleep with their bellies full of Player prey, the players also sleep with the pred

- Digest items (OFF by default): Items with durability will lose durability slowly when inside a stomach

- Eat whole blocks! Hay bales, honey blocks, slime blocks, whole cakes, melons, pumpkins, dried kelp blocks!

Hay bales, honey blocks, melons, dried kelp blocks and pumpkins work like normal food with different stats.

Whole cakes are SUPER fattening and filling.

Slime blocks are just pure slop, no calories, but DAMN it REALLY expands your stomach.

All of them can be force fed to a player :3

Comments

RedTheEeveeYT

Regarding the blocks, is it now possible to swallow them like with mobs? Like, holding Z or X and we preds can swallow them now, or something like that? ✨

FlameVeil

Only via the action wheel, but yes, you can swallow blocks manually. Only food blocks are digested, the rest (cobblestone, iron, etc) just stay in your stomach and use your stomach as a storage.

RedTheEeveeYT

I thought it was going to be like, look at that block of food you put on the ground and then press one of the keybinds to swallow it, you know? That's why I was confused and asked~ :3

Sicknick

how do you get the models to be compatible? does it just take a regular skin png or do i need to do some fuckery with it.

Void76747517

i got banned from the server because my account got hacked, but it's fine - i don't mind at all. just don't make a paywall