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Videos

Content

What Aristotle teaches about plot and how to apply it to a D&D game. 

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Masterclass 2: Plot

This video is about Masterclass 2: Plot

Comments

Rick Pinkston

Wow! This is a campaign book I would buy! Lets go Deathbringer!

Jason Scranton

Love it! This will be extremely helpful. I had a game where one of my players character kinda lost it and made a fatal flaw decision. I didn't know what to do with it then as I was just socked. This gives me perspective on how to handle it better next time. Three cheers for better plots! Thank you so much for this video!

Jay

Nothing short of brilliant! I will be referring back to these techniques as I develop further adventures.

Nicholas Wells

This and video 3 were awesome. You draw on sources for storytelling that are uncommon and pervasive in really helpful ways. Looking forward to the upcoming classes!

James Horn

Love your videos! You suggest making the PCs family or very close friends (a bromance) when you run level 0 characters and each player makes 3+ characters each are these ties made upon creation? The goal is to kill all but one of their generated level 0 characters making it super likely the bonded family/friend of another player died.

Grendel

Really excellent! It is so clear the way you describe it. I realize and see, in comparison, ways that my games don't follow your example. The problem is I am not entirely sure how to correct this? Actually as I am writing, I am realizing that what is often missing from my games is in some parts; either the main tension/threat, time pressure, and personal hook. I think because I am trying to have a bit more of an open game, I unintentionally leave things a little too free, so that my players with their different personalities, will often be looking in different directions. Is there a way to have an open type game, but still keep the tips you are sharing?

GegaHub

Bonus points for Han Shot First!

Frank L Turfler

IS that a New School for Social Research shirt?