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Masterclass 4: Dialogue

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Comments

Sam Thomas

This is sooo true! You nailed it perfectly. I've given this same advice so many times and no one on you tube ever talks about designing adventures in this style. I've finished campaigns and my players are blown away with how good it was and shower me with praise when all I really did was build an interesting bad guy and let them find him.

Jo Amie

This was fantastic. I actually took notes. Keep up the great work!

Alex Liebner

This is some of the best advice that a DM can be given. For any newer DM or someone feeling insecure in utilizing this method of DMing, bear in mind that it IS an advanced technique. It takes practice and patience to implement well.

Grendel

This is a really great video! I do think there is something, negative, to be said about the video game generation. I am struggling with some new players, both in getting them to interact with my world on a level beyond the, “give me a quest and give me my reward” mentality, as well as in taking some initiative to drive their character’s own lives. BTW, I knew there was a secret passage in the bedroom!

Jay

Thank you for this video! This video validates my impromptu DMing in my younger years. The players loved it even though they didn't follow my written adventures. I always wondered if I was doing it right by BSing my way through the player induced chaos. Now I know. :)

Martin

That, and always trying to kill the quest giver. Something they couldnt do in videogames.

robert fransgaard

This is gold. Absolutely agree on letting players drive the story... I find that much more fun as DM as a player

Erich Tolbert

This is beautiful this is how you should do it. No railroading needed you to let them guide themselves to your planned objective without fighting them. I had a session with my players were I had a whole slave camp planned for them to explore and NPCs...of course, they were like "Nah let just go to town seems dangerous". But I got them to the same cave with the same goblins but they led it. I liked it because i had so much less work to do and they loved it. (my favorite part was the gambling on the turtle races this marshy town offered).

GMagnus

Man this was just what I needed to hear, again. Sometimes this key stuff gets lost to you.

jarrod

been at this for 30 years, totally have done the whole bit of "secret door into sewer style bit" . keep up the great work PDM.

Steven

I Had my players following an Ogre who was herding cows back to his clan. One of my players said" wouldn't it be funny if we catch him sleeping after he ate a couple of the cows"? I went with that scenario. From there the story took a left turn, but turned into a great on the fly, even better story I had planned.

Hunter Barnhart

I had a party run by a DM who encouraged this, but didn't reward it. Everything was exactly as he plotted it in his world, and there multiple nights lost to us looking dumbfounded up at him as we talked to everyone in the tavern, one by one, but because we didn't ask the right questions, we were given nothing. The instance I'm thinking of atm was session one of a new campaign too. He's not awful overall, but this above example is certainly his worst few days at the office if you will. Great video!

Evil Chad

Do we find a secret door????? ---- YESSsss---. Fricking awesome.

Mikhail Joseph Agudo

That's cool. This is really similar to what Tim Kask and Jim Wampler said. If you don't know what's behind a door in a dungeon, distract the players with something weird or mysterious and listen to their theories. Eventually one of them will have a cool one and just do that. It's great for player agency as well because one of the players get to go "wow I'm so smart".