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Here'a crazy concept. Six traditional Ability Scores: STR, INT, DEX, ect. Generate them by rolling 3d6 and SUBTRACTING from 20. Then you roll OVER that to accomplish the task. So LOWER stats are better. 

Sample Character: STR 11 INT 14  DEX 6 WIS 12  CON 8 CHA 10

To make a melee attack, I need to roll 11 or better. To make a. ranged attack, I need to roll 6 or better.  As you rise in level, your stats goes DOWN. 

The advantage is you never have to do math, add proficiency bonuses, or record derivatives. Everyone knows what to roll, all the time.  The disadvantage is it might be so OSR or 5E compatible. 



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