Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Kill Matrix.docx
  • Kill Matrix.pdf

Missing 2 files, as this post has not yet been imported.

Content

So I mashed up Tracy Hickman's "effect" table from XDM 2e and Hankerin' Ferinale's Kill Shots from Deathbringer. The idea is you use a d20 for EVERYTHING--every weapon, every spell, at every level. Now you ONLY need to sue d20s and Deathbringer Dice. Let me know what you think. 

--PDM

Comments

Raven Shadowz

I love this, what was the final outcome, will it or will it not be part of Deathbringer? :)

Ron Griffis

I love this idea. It would really streamline combat and make it more narrative and colorful. I’m actually tempted to try mashing this up with “wound levels” from SWADE, just skip HP entirely. Would you apply the Boss chart to opponent attacks vs player characters, or revert to standard attacks and damage for those?

Jared Davis

This type of innovative content is why I enjoy being one of your patrons. After almost 40 years of RPGs, I greatly favor fast action and combat resolution mechanics that support cinematic action. I’m “over” combat that plays out like a grade school subtraction table: “I hit for 13 damage.”

Jared Davis

Personally, I would either use the Boss column for PCs or add a third column for them.

Ajax

I like the idea once it would become second nature and not require constantly looking at the chart. I already kind of do this in my OSE games by narrating the initiative order and not worrying about distances.

Hemlock

Love that! Watched Hankerin' talk about Dungeon Crawl Classics (old video) and the result descriptions from the magic section. Maybe, just as inspiration, one might have a few such tables for weapon types? Blunt, Piercing, Ranged, Elemental magic, Flesh magic, Unarmed. If one creates a unique weapon for a monster or character it's easy to give it some extra "character" this way by having a few effect descriptions. Also, one could opt to NEVER tell the the HP, only describe. Hard, but hardcore.

Randall Case

I like the idea, but you lose the granularity of damage dice and thus your weapons lose some of their character. For example, should a club be as damaging as a great sword?

Brent Norton

We use a all weapons due a d6 for my homebrew game. My experience and take is most players choose weapons because of the damage the do, but with the deathbringer dice they can describe their weapon how they want. If they want that weapon to do more they will spend a die on it for extra damage. My monsters are lower hp as well which adds to no need for the 1d10 battle axe.

Daniel Defazio

No. It does less. The DM must decide how much. BUT I will make that clearer when I put this in DD. Thanks!

MrGunn

I am not feeling this for some reason. It feels... It feels very math/charty and also some how it is removing some player agency...struggling with words.

Charles Fout

Small weapons roll damage with disadvantage. Great weapons roll damage with advantage.

William Smith

Something I have started doing is in my hack (specifically for the fighter) is every point over the required AC (DEF) to hit, one point is added to the damage. If I were using this chart, I would do the same at least for the Deathbringer class and maybe the Scoundrel with a successful Sneak Attack.

Randall Case

That's one way to do it. That would yield three categories- small, standard/medium, and great. Small rolls at a disadvantage, medium just a flat d20, and great with advantage.

JoePest

PDM and all, I’m 5 sessions in with my Deathbringer campaign. So far it’s a big hit with all. I’ve found a small list of OSE enemies online, but I’m not sure how accurate/compatible it is with Deathbringer. What resource would you suggest to find well-defined stats for enemies?