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Pre Geon-Con spectacular! PDM paint & answer questions LIVE! Submit questions in advance in the comments below. We almost always answer them all. See you then!

--PDM

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Previews only

DungeonCraft Live!

Register now for DungeonCraft Live! on crowdcast, scheduled to go live on July 26, 2023, 07:00 PM EDT.

Comments

Bagel-Man

Hello PDM, and Adhesive Tom, I hope you both are having a nice day, PDM keep up the great work! - What are your thoughts on the new Indiana Jones movie? - Did the Bob World Builder collaboration get cancelled? - What would you say your best video is?

Brent Norton

When will you do a cheap miniatures video again? I’ve got some Cmon miniatures to sell and you have the golden touch. Lol.

Lemonsaurus

Hi Professor & Adhesive Tom, could you tell me about the Bastard D’Uvel, particularly about his title "terror of Carcosa". I was reading your short stories on Sword and Sorcery Magazine and I don't think you've talked about it before.

Lemonsaurus

One more question, do you have any opinions on the temple of elemental evil? Have you run it before? Your video about the npcs recently mentioned the temple of monumental evil, did you use that module or a different one or just create the dungeon yourself?

John Rakestraw

Looking forward to my first LIVE crowdcast with Dragoncraft, PDM and Adhesive Tom. I started playing DnD back in 1977 with 23 year old brother. Stopped playing around 1981. Fell in love with my high school sweetheart and Theatre. We got married had 8 kids and all the things that kept me busy. A few years back my kids got me back into playing DnD. Question - when I first started playing I found a small game called "Melee". This game was like a Gladiator game where you would fight one on one. The game itself was so so, but it had good way to fight... you as Gladiator #1 & #2 both had negative hit abilities when you went head to head against each other with like armor and weapons. Right in front was a -2 to the diagonal sides was a -1, to the 90 degree sides +1, the diagonal backsides was +2 and completely behind them a +3. You would adjust the numbers depending on weapons, armor and skills. This would work with any number of PCs and NPCs. It made you think how you wanted rush into battle and if a smaller or less experienced group could sneak up on an opponent(s) from behind you could cause some good damage (if the dice were in your favor.) My brother has kept playing all these years using the same old rules and "Melee" rules. House rules and DM rules. How do you feel about this idea?

MrGunn

PDM, I hope you and Tom are well. Looking forward to the 'Live From Adhesive Tom's Basement". When is it scheduled for, so I can update my calendar? My questions three: 1) When can we expect to see the video on Henchmen & Hirelings, very interested in this topic? 2) When can we expect to see the next iteration of DeathBringer posted on Patreon? 3) I know several times you have had technical issues broadcasting from Tom's basement; are you planning on using some of that sick Ad Sense money to upgrade the technology in Tom's basement to improve livestream's? Looking forward to interacting with you and Tom. Regards, MrGunn

John Rakestraw

Thanks MrGunn, I do remember the hex grids for Gladiator. We adapted the fighting to a square grid. We even brought out the game of Feudal, to use the game board and playing pieces to be the PCs, NPCs and Monsters. Started to use heavy weight paper for the dungeon walls. Then we found a box of lead characters at J C Penny's. We started to paint them and even bought modules. The first one for me to do as a DM was "White Plume Mountain". Before that was ones we made up. My favorite part was how my brother made it across the boiling lava lake, I change the water to lava. Thought it would be more movie adventurist. There were still the series of wooden disks that were suspended from the ceiling by massive steel chains that lead to the Vampire. Once you beat the Vampire the Volcano would start to get ready to blow. I made getting treasure easy and there was a lot of it. My brother smartly tied the wooden disks together through the chains. Though I did make him loose treasure that he wouldn't let go of to go both ways on those disks. The lava was slow to rise at first and got faster as the time ticed tocked away. He got to the metal spiral staircase. It had fallen apart, the lava was moving faster and faster. He had his party take off all their belts. Not long enough to throw up to the dagaling stair high up. He had used all his rope tying the wooden disks and chain together. He had his party take off their shirts and tie them to the belts. That was still to short to reach the stair. The lava was getting closer and closer to them. He finally had them all take off their pants and tie them to the end of the shirts. He threw the makeshift rope up and final after a few throws got the rope of belts, shirts and pants to hook around the stair way up in the air. He had the party put the treasure in a group and tie it a together at the end rope. The all were able to climb out, but the weight of the climbers, the heat of the lava. The makeshift rope fell apart as it was being pulled on on. He got out with a few wonderful treasure items and magic items. But only about 5% to 10% of the whole thing. The lava started to rise very fast and they barely got of there in time with their lives. One of best adventures I ever did.

Josh Hemmersbach

1) What is bringing your campaign back to the Caves of Carnage? Is it going to be a campaign or a quick adventure? 2) Do you have any adventure in the works similar to Frankenstein or MacDeath?

Brian McCann

PDM, you mentioned in your own campaign that the party level after several years is around 5 if I remember correctly. How do you determine to level ? Milestone, XP ? I love the concept and want to to use. Thank you! Also looking forward to the next round of Caves of Carnage.

Jay

PDM, I have some thoughts regarding Magic Users I would like your opinion on. Magic Users should not be limited to casting spells by level but by their Intelligence and mana or power points required to cast the spell. It seems reasonable for a Wizard with 18 Intelligence be able to understand and become competent at casting a practically any spell found and studied. I mean we are talking Steven Hawking level intellect here. However, they may not have developed enough Mana Points to cast it yet whether that be through character advancement or items of power that grant mana points. Wizards are known for being masters of magic. Therefore, all things being equal, they should be competent at spell casting and dice rolls should be simply limited to resistance rolls or to-hit rolls. Professional entertainers don’t typically mess up jokes, song lyrics, ect. So why would an expert in spell casting likely mess up the spell 50% of the time (DC 11) even when nervous or under pressure. However, it would make more sense to set a DC 11 for the to-hit roll on a spell that does damage. Even pistols jam up far less than 5% of the time unless there wasn’t proper maintenance, assembly, or damage was done to them. Ranged weapons require ammunition just like a spell requires power points which keeps both of them similarly balanced. Even spell damage is similar to the weapons martial classes use. Swords, arrows, bullets, and grenades with very few exceptions. So why not have the same rules, substituting a spell for weapon and power points for ammunition? These are just a few of the reasons I left D&D behind in the 1990’s for Palladium Fantasy 2nd Edition. Magic users make more sense and Priests are members of the clergy and not Paladins with blunt weapons for some arbitrary reason. I play many games now and homebrew most of my rules, however, I still refer back to this book as it is loaded with great ideas I still use today.

Steven

You can relatively trivially use a 2d10 or even 3d6 instead of 1d20 if you want a more consistent system. Of course you could switch to a completely different system of that suits you too!I like 1d20 because it creates an avenue for crazy stuff to happen. Edit (accidentally submitted too early): I view failure rate on spells differently. It's magic you're messing with. You're going to mess it up. Beyond that, you chose entertainment but there are plenty of professions where it's very easy to mess things up - especially the sciences. It's easy to mess up chemistry experiments. Or physics experiments. Or mathematical proofs. I'm a software developer by trade and if a professional software developer ever told you they never wrote a bug, they're lying to you. I look at magic as a large software system that you could never understand all of. You pull something over here and something you thought was completely unrelated over there happens. You did something you normally do and you think you did it exactly the same but the big magical system screws you over for it because it's too complex for you to truly understand why it will or won't work.

Jay

Hey Steven, I get it that you have an opinion but this section is typically reserved for questions directed to PDM during his live stream and I'm specifically looking for input from him. Not that I don't appreciate your input but I would have left the question open and not addressed it to anyone specific if I wanted community input. By-the-way, the suggestions from my input are directly from Palladium Fantasy TTRPG so I'm not looking for input on those ideas. I'm making suggestions for possible homebrew based on some ideas from those rules. If you disagree with my input or don't like it then simply ignore it and play your game the way you like. This is a game of make believe and the rules are what we choose them to be. You might think its pertinent to profess being a software developer and compare it to computer software yet not everyone does. You will find that most player's and GM's may agree on some aspects of the rules and differ on on others. In this case I'm not looking for discussion with anyone. I already know the rules I'm currently employing. What I am doing is posting some thoughts I want PDM = Professor Dungeon Master to comment on during his live stream. Feel free to make comments during that stream if is you like. However, in this case, it doesn't really matter to if others want to use these rules or different ones. These ideas are based on the way my group plays. Anyway, look forward to future discussions. Have a good one.

Jay

No worries man. Welcome! I think your gonna like the Dungeon Craft Patreon Channel. PDM has great videos, advice, and so forth. The community here is also really nice. Hope I didn't come across as the wrong way or anything. Things have been a bit crazy lately. This channel usually cheers me up. Anyway, hit me up if you have any questions. PDM has a discord account too. Are you already on there or would you like to know how to get there? Also, once a month or so he will do a live stream and post this link like the one above. You can link the live stream to your Patreon once you click the link above and on there and it will tell you when the live stream will go active. Also, you can post a few questions under it like many did here and he is really good about answering as many as he can and he will also usually answer new questions on the fly. So if you got questions feel free to ask me or if questions for him just post them here. Either way it's always good to see new folks on here and again welcome.

Jay

Almost forgot. I do strongly agree with your ideas of 2d10 or 3d6 as I mostly prefer dice pool game mechanics over the D20. So yeah, that does take a bit of the edge off a system where spells can fail on dice rolls. Good call.

Graham Kane

Hey Professor and Tom, hope you guys are well! 1) Quick Deathbringer question regarding initiative: All players declare their actions before initiative is rolled. Does the DM do the same for the Monsters' actions? I assume so as not declaring actions could give the monsters an advantage. Or is that the plan?:-) 2) Now that The Lost City campaign is complete, what other old TSR modules would you consider for your players?

Graham Kane

Thanks for answering, Professor! Yet again I missed the live stream, damn this time zone!