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Continued in Pt. 2First part of a short series (no idea how many parts it'll be- probably just 2??)  working through making a flying vehicle, heavily implementing "Wiggle Bones", which are ridiculously fun.   Sort of making this up as I go, so we'll see how it turns out!  Link for the free Wiggle Bones addon by Shteeve!  https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726Probably self explanatory, but I don't get into it in this video; if you're going to make practical use of the wiggle bones, you'll probably have to bake them before rendering or anything like that :) Oh and here's Kirill Udodov's artstation, because it's just crazy cool. 

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Making a Flying Vehicle pt. 1 - Design/Blocking

Continued in part 2: https://youtu.be/sr_VVEiKJIQ First part of a short series (no idea how many parts it'll be- probably just 2??) working through making a flying vehicle, heavily implementing "Wiggle Bones", which are ridiculously fun. Link for the free Wiggle Bones addon by Shteeve! https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726

Comments

AnDiff

Gotta say, I'll never not smile when I hear "wiggle bones" mentioned :D Thanks Ian, gonna check this out!

[yawn.]

Hi Ian, first time poster here. I just wanted to say thanks for all the great tutorials and the content you make! Your lazy tutorial series was one of the main reasons I decided to start learning Blender :) Hope you have a great day!

Ninja Nolan

How do you get so good a greebles?

Ian

God tier.

IanHubert

I'll try to cover that in the next video, with the modeling and texturing and all that! :D

Peter Arata

So cool!!! Looking forward to the next part Ian! I always come away from your videos ready to make stuff! Cheers. :D

Felicia White

Soooooooooooooooooooooo, what you can do it a vertex chain with no faces, and add a cloth sim and a skin modifier. BAM instant cables. (add hooks for your connection points).

IanHubert

Ah thanks! That's true!! And I should definitely implement that more! I always assumed you couldn't texture it well, but I just realized I don't really have a reason to assume that??

IanHubert

It's SO good!!! Adds so much naturalism so easily!! I'm stoked to check out the mesh tension addon!

Alex Ezorsky

You are so damn amazing. That is a beaaautiful blumermphly!!!

Sam Morgan

Great tutorial Ian, would be good to cover off rendering those wiggle bones, baking etc, otherwise you get some proper random shizzle.

IanHubert

Yesss It's true!! I was going to finish this series with putting the vehicle in a final shot, so I was going to go through the process then, but yeah this probably would have been the best video to cover that in.

Luka Hrgovic

The part when you show the reference photos and talk about the way you will implement them in the design is very valuable. Cant wait to see it textured!!

Doug Brown

Ruddy marvellous... as usual. You're like the guy from Beautiful Mind trying to work out an impossible puzzle in game theory or something - Look forward to the next one. I love the modelling parts of your tuts... and then... THEY LIVE!!!! Thanks Ian.

Walter Pfohl

I'm wondering if something like this may help with the cables.....

CGMatter

that alt-click trick is gold

Shawn Hawkinson

This looks really promising, can't wait to see what you do with it in part 2. I like seeing how you "make a thing" ;)

IanHubert

SO useful!! Nathan Vegdahl showed it to me a while back. Useful all over the place but especially with rigging.

Cavan Infante

especially considering how much cyberpunk 2077 references absolutely every sci-fi property, i think its totally fine to have tech overlap with that universe. the way sci-fi references itself is so collaborative anyway.

John Gergen

Id be curious to know how you created the sky/fog in your image shown at 3:06, and how you managed to blend It with the clouds so well (is this digitally painted or actually made in Blender?)

VXV

As a newcomer here, I salute you for doing what you're doing. You are a great inspiration. Also, this is the best 7 dollars I've ever spent. Thanks, daddy Ian.

Christian Clavet

For the ropes, on Valve Engine, they had physic ropes... Perhaps it could be done all with physic constraints...

_us.studio

It could be done with a cloth sim, and hooking each end to an empty parented to each part you want to hang from, but that’s way more computationally expensive than this method.

Allan

same!

Chris Voss

Does baking the wigs work on versions after 2.8?

Anonymous

Looking back at this, I can't help but wonder if wiggle bones would be useful for your crowd sims, Ian. Little people that lean when they walk uphill, for instance.