Home Creators Posts Import Register Favorites Logout

Content

Wow! Feels good to be feeling a bit more like myself again. What it says in the title! I got tired of hand-animating half-assed blinking lights, so today I'm creating a more flexible asset I can use instead. Related Videos:A Deeper Dive into RandomizationOptimizing Cycles RendersDOWNLOAD:Blinking Light Asset 

Files

0.jpg

Comments

Will Tejeda

I totally forgot I'm in your neighborhood-ish ( drove to washington from Florida (through Massachusetts , the long way lol)). Currently "van"-lifing it in Bellingham, WA. This smoke this past week sucked .

Zeke Faust

Great to have you back Ian!! Glad you're feeling better

Zeke Faust

Get in losers, we're going to the Clown Rave Disco Party

Benja Min

What's up Ian did you have the Rona? Semding love and best wishes from the UK..

IanHubert

I kept testing, but kept coming up negative! There's a part of me that wishes I *had* had it, just to justify how bad I felt :P Thank you!

2000 Kularks

Very good timing! I wanted to know this! thank you from japan.

Simon Salord

Nice one. I love when you make videos about shader. I usually use sin function to make blinking stuffs but your technic inspires me as well ! Thank you and I wish you good health.

IanHubert

I've messed with that a bit in the past, and I kinda knew in the back of my head that might be a better way to do it, but "Sin" as opposed to "linear line going up" always intimidated me! Gonna have to finally learn that stuff, thanks! :D

Levy Bergman

Aaaand there it is again... that COMPIFY add-on bugs me since your last video :) Tell us about it, please!!

Simon Salord

Sure it can be intimidating :) I work a lot with Expressions in After Effects so I guess my enthusiasm for this function comes from here but I use it a lot in Blender too. In some case sinus can be better to use because of its smoothness. I've made a short tut on youtube about it a few month ago. If you want take a look: https://www.youtube.com/watch?v=q8SDtnZfjqc&t=15s

Paul Thureau

Thoughts and prayers to the 20 different blender versions that got evicted from your taskbar - RIP

Zeke Faust

Nate Vegdahl wizardry! Lets you project the footage onto geo which can both be illuminated by CG, and also cast shadows and reflections onto your CG. You can set it up manually but the plugin automates it

Levy Bergman

sounds like real wizardry. hope it will be accessible to Blender peasants like me

coyohti

THE SMOKE! The AQI got up to 350 over here in Redmond. Did ya'll dance in the rain when it finally arrived? What a relief!

Jacob Christ

If you integrated the output of your "Blink Duration" then average that value over a few seconds you would get back your original "Blink Duration" set point value (with some ripple of course). Math mic drop.

Raffo VFX

I dont know how exactly you figured out that labirint of nodes, for real. Its amazing because its usable for hundreds of different objects at the same time, but changing the result for all of them.

Karribu

I like how you explained the math nodes in great clarity and my brain still just rolled over and said "nope"

Lonnon Foster

Welcome back to breathing air that you don't have to chew first. Big improvement! Thanks for a great breakdown and a simple, reusable asset. I might name mine back to "Blinking Light in Case," because I like the contingency idea. "In case of emergency, push buttton."

Daniel Skomorovsky

Hi Ian, I just had a quick question about the Shakify addon. For me at least, it doesn't seem to work in the newest Blender (3.3), showing a python error. I don't know if this is a compatibility issue or just me, any idea?

Prohor Bulba

Another awesome tutorial. I’d love to see a tutorial on how to weather and make imperfections))

Second Dune

Experiencing the same with the Shakify add-on for a couple versions of 3.x now. Haven't had a chance to dive in but for anyone who knows Python, Nathan and Ian open sourced the add-on code (https://github.com/EatTheFuture/camera_shakify). I don't want to speak for them but I'm sure if someone fixes the issue they'd take a pull request and merge it back into the project.

Second Dune

It's really fun to watch your tutorials and when you show a snippet of footage look for the output from previous tutorials! Caught the Neo-classical sculpture floating around in space :-). Somewhere between easter eggs and cameos.

IanHubert

Oh yeah! If you download the updated version from Github, it works! It's worked the whole time- just unfortunately most of the initial links I put up went to the very first version, which *didn't* work with 3.0 If the new Github link doesn't work, let me know!

German Bauer

Glad you got better! Lovely retro case