Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Probably the hardest part of working at a larger scale is just how much visible things are and the detail that needs to go into them. In this case the hardest thing has been making the exo-suit and armour convincing in how it operates, given that I am not a mechanical engineer. There is considerable use of scifi bullshit being used here, such as intelligent micro-servos being used in armour joints and hinges that move the armour plating out of the way of moving body parts should they get in the way using neural and muscular links. But overall I think it adds a degree of believability given the subject matter.

Files

Previews only

Comments

Krell's Kreations

is that stone gonna be a skull? It would looks super bad ass as a big skull xD

Anonymous

awesome exoskeleton detail, looking fantastic