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Been playing around with some materials in Keyshot to get the damaged paint look. Normally I wouldn't have done this as I find sometimes people use textures on their renders that makes it look like there is more detail than is what is actually there. However, this material is using the actual contours of the geometry to calculate the concavity and convexity to drive whether the surface is paint or metal. In other words, every single detail, scratch, dent, mark or flake is part of the mesh, not faked in any way.

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