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Moves points away from each other using their edge or primitive neighbours.

1. OpenCL acceleration.

2. VEX code branch.

3. Ability to use edge or primitive neighbours.

4. Ability to specify any depth of neighbours.

5. Ability to reproject geometry onto original input geometry at each iteration.

6. Ability to constrain borders.

https://www.dropbox.com/s/5zshndmrkisxfo0/Relax_SOP_Animatrix.otl?dl=1

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