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Hey guys! This months tutorial is going to be covering custom tree assets generated using SpeedTree. Several people asked me how to make custom trees for their environments and what my process was behind it.

This tutorial will cover generating the texture maps using Photoshop and Allegorithimic Bitmap2Material to make our texture maps. Then we will expor these maps to use inside of SpeedTree. We will then generate our custom base tree asset and setup our materials to work with SpeedTree's seasons system.

The end result is a SpeedTree SPM asset which can be easily modified to generate countless season & shape variations all based on the Quaking Aspen tree foundation we built. We will finally export this to Houdini to quickly lookdev in Redshift and test our asset and its variations. As always I will include all the files and assets.

Thanks again for all the support, this tutorial will be available January 4th. Hope everyone has a happy new year!

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