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Videos

Downloads

  • Patreon_#14_Speed_Tree_Custom_Asset.zip.003
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.002
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.001
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.006
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.005
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.004
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.008
  • Patreon_#14_Speed_Tree_Custom_Asset.zip.007

Missing 1 full-res photo, 8 files, as this post has not yet been imported.

Content

This tutorial will cover generating the texture maps using Photoshop and Allegorithimic Bitmap2Material to make our texture maps. Then we will export these maps to use inside of SpeedTree. We will then generate our custom base tree asset and setup our materials to work with SpeedTree's seasons system. The end result is a SpeedTree SPM asset which can be easily modified to generate countless season & shape variations all based on the Quaking Aspen tree foundation we built.

All the custom assets and scene files can be downloaded below. I did not include the animated Alembic tree files due to how massive they are. You can export them yourself using the SpeedTree base tree scene if needed though.

*Note* If you cannot afford Bitmap2Material there is also a similar free alternative tool called Materialize you can download here. Unfortunately its windows only.

http://boundingboxsoftware.com/materialize/


Files

Previews only

Patreon Course #14 - SpeedTree - Custom Tree Asset

Hey guys! This tutorial will cover generating the texture maps using Photoshop and Allegorithimic Bitmap2Material to make our texture maps. Then we will export these...

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