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Hey guys in Part 6 of the Sunset Tutorial I will continue where we left off and begin shading some of our surfaces using Quixel Megascans. I will go over some methods to break up the tiling of our textures using rsMaxonNoise and the textures offset/rotation inputs along with layering some of the shaders with some noises and shader blending to break up the repetition on our surfaces like the street, sidewalks, and walls using Tri-Planers.

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Patreon Tutorial #26 - Sunset Environment Part 6

This is "Patreon Tutorial #26 - Sunset Environment Part 6" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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