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Hey guys! I ran into this interesting article and I thought it would be a great blog post to share with you all. Andreas Mischok goes into depth in this 2 part blog post explaining the technical aspects behind how displacement, bump and normal maps work. The strengths and weaknesses of each method and the technical limitations behind them. This is a great 2 part blog post diving into the technical bits behind these shading techniques and I highly recommend it to all users interested in the topic. Enjoy!

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Fake vs True Displacement - Part 1/2 by Andreas Mischok

Bump-maps, Normal-maps, Displacement and Vector Displacement. You have probably stumbled upon at least one of these by now. While there is a lot of information about them already, there still seems to be a bit of confusion about their differences and th...

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