Displacement, Bump, Normal Maps - Technical Blog Post (Patreon)
Published:
2020-05-04 00:49:17
Imported:
2026-06
haven't archived this post yet. have a subscription? use the importer!
Content
Hey guys! I ran into this interesting article and I thought it would be a great blog post to share with you all. Andreas Mischok goes into depth in this 2 part blog post explaining the technical aspects behind how displacement, bump and normal maps work. The strengths and weaknesses of each method and the technical limitations behind them. This is a great 2 part blog post diving into the technical bits behind these shading techniques and I highly recommend it to all users interested in the topic. Enjoy!
Files
Previews only