Patreon Tutorial #26 - Sunset Environment Part 5 *Available May 4th* (Patreon)
Content
Hey guys! This month's tutorial will be released May 4th and is the final part of our Sunset Environment project series. This tutorial will be broken up into 4 parts as each part was about 1 hour long and I didn't want to make each part too long on its own.
I will be covering several things from UV'ing our surfaces and manually cutting UV's on out light pole asset to prepare it for Quixel Mixer. I will be showing you some of the basics using the new 3d Texture Painting options in Quixel Mixer to paint on our asset. We could use other texture painting tools too but this is a new option for Megascans users.
We will be converting our assets into Redshift proxies to speed up our IPR and shade some of our surfaces with Megascans. I will cover how to break up the tiling a bit in the Megascans textures also. In the final parts I will scatter some assets onto surfaces and show you how to implement cards like our moon into the scene. After final render I will show you guys briefly how to add some simple lense distortion and noise in Photoshop. Thanks again guys for all the support!
Files
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