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Hey guys! This is part 1 of this months 3 part video on materials and car/vehicle shading and lookdev. In this first part section I will be mostly going over importing our asset, and different methods of making different shading groups for our car. You can grab the car model from the link below on Szymon Kubicki Google Drive. After that I will move on to working on our cars window/glass shader using both the refraction and transmission controls along with the coating. On the second part I will be focusing more on the car paint shader and flakes, so head on over to part 2 after this one.

This tutorial will consist of a simple scene with an HDR for the lighting. Next month we will work on dedicated lighting will occur in the next series of videos. You can find the project files linked below. Thanks again guys for all the support!

Nissan 300zx Car Model Link:

https://drive.google.com/drive/folders/16fKCqouhKOxzdbQ2JTwZB5CNJmkNWImN?usp=sharing

Files

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Patreon Tutorial - #29 - Car Rendering - Part 1

This is "Patreon Tutorial - #29 - Car Rendering - Part 1" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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