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In part 2 of this tutorial series I move on to shading our car paint and go over the though process behind the base shader, using the rsFresnel to artistically control our paints reflection and color. I go over two different methods of adding paint flakes to our car shader. I also go over our coating layer and how we can break up the surface specular with micro surface imperfections using the Triplaner shader. In part 3 I will be continuing the the shader/material development.

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Patreon Tutorial - #29 - Car Rendering - Part 2

This is "Patreon Tutorial - #29 - Car Rendering - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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