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Hey guys, in part 3 of this tutorial I will be continuing development on our shaders. I will be moving on to the plastics, painted surfaces and adding tiny details using Maxon Noise. Shading the tires and more. I will also be mentioning how we can add subtle breakup and imperfections which add more detail to all our surfaces especially the roughness response using layered Maxon Noises and ramps.

This months first 3 tutorials focus on the shading and materials and next months tutorial will be going over actually lighting our scene, focusing on some studio style lighting setups, customizing the Redshift lights and setting up our camera and renders.

Thanks again for all the support, and I hope you enjoy the tutorial.

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Patreon Tutorial - #29 - Car Rendering - Part 3

This is "Patreon Tutorial - #29 - Car Rendering - Part 3" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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