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Hey guys! This is the first of this months next 3 tutorials which are a part of our car rendering and lookdev series. This series will be focusing on lighting, building our stage. Customizing our Redshift physical lights with procedural shading. This first video will be focusing on building our stage and begin laying out our first lights and how we can customize them using some shader nodes to better simulate real world lights over the base light shapes that are available to us like the plane/round. In the next tutorial, part 5 I will continue our lighting setup and light customization using shaders.

If your looking for the first tutorial in this series here is a link below.

https://www.patreon.com/posts/patreon-tutorial-40058261

I have included the project files below, thanks again guys for all the support!

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Patreon Tutorial - #29 - Car Rendering - Studio Stage & Custom Lights - Part 4

This is "Patreon Tutorial - #29 - Car Rendering - Studio Stage & Custom Lights - Part 4" by Saul Espinosa on Vimeo, the home for high quality videos...

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