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In part 5 of the car rendering tutorial series I will continue to focus on our lighting and laying out more lights into our scene. Working on customizing more lights using our procedural nodes to make different custom light patterns and shapes instead of using texture maps. I will also discuss some of the reasoning behind using ramps to get different gradients and falloffs on our lighting to bring out the shapes and highlight different aspects of our car. 

In part 6 I will go over using Houdini Takes (Render Layers) and making variations of our lighting/shading setup for final render.

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Patreon Tutorial - #29 - Car Rendering - Customize Physical Lights - Part 5

This is "Patreon Tutorial - #29 - Car Rendering - Customize Physical Lights - Part 5" by Saul Espinosa on Vimeo, the home for high quality videos and the...

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