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In part 6 of our car rendering and lookdev tutorial I will be wrapping up the project and showing some techniques to make some variations for our final renders. I will show you guys how to use Houdini's version of render layers called "takes" to make different render layers with changes to our lights. I will go over how we can bias our lights influence to tone down or outright remove specular influences while maintaining our diffuse influence on our objects.

After preparing our takes for light variations per camera angle, i will finally add our bokeh using my custom bokeh HDA and show you how to override the proxy of the car to make variations on our car paint for our final renders.

Thanks again guys for all the support and I hope you learned something new. Enjoy!

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Patreon Tutorial - 29 - Car Rendering - Takes, Proxy Overrides, Variations - Part 6

This is "Patreon Tutorial - 29 - Car Rendering - Takes, Proxy Overrides, Variations - Part 6" by Saul Espinosa on Vimeo, the home for high quality videos...

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