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In part 2 of this tutorial we will be picking up right where we left off with our Houdini heightfield masks. I will be using this heightfield mask data to guide our point scatter to instance some trees. I will show you two different methods to instance some tree proxies based on the variant inputs, one using nodes, groups, and another method using VEX in an attribute wrangler in a single node.

I will also be showing how we can integrate Gaea and the SideFX Labs Gaea Tor processor to add erosion detail to our mapbox mesh. I will show you how we can make some Tor recipe scenes and how we can export from Gaea our mask data from our erosion directly into Houdini using the SideFX Labs Gaea node.

Finally I will be covering how we can automate the Mapbox import process using TOPs/PDG to process multiple terrain tiles to generate a much larger landscape.

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Patreon Tutorial #30 - SideFX Labs Mapbox - Gaea, Scatter, Proxies & PDG - Part 2

This is "Patreon Tutorial #30 - SideFX Labs Mapbox - Gaea, Scatter, Proxies & PDG - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos...

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